🎮 Step into the Game: Where Reality Meets Imagination!
The Oculus Quest All-in-one VR Gaming Headset offers a 128GB storage capacity, a stunning 1440 x 1600 OLED display, and a 360° field of view, allowing users to immerse themselves in virtual reality without the need for a PC or wires. With intuitive touch controllers and a user-friendly setup, this headset is perfect for gaming anywhere, while the Guardian system ensures a safe experience.
Memory Storage Capacity | 128 GB |
Platform | Meta |
Resolution | 1440 x 1600 |
Screen Size | 7 |
Display Type | OLED |
Controller Type | Touchpad Control |
Field Of View | 360 |
Display Resolution Maximum | 1440 × 1600 pixels |
Additional Features | Microphone Feature |
Connectivity Technology | Bluetooth |
Compatible Devices | Personal Computer |
Operating System | Android |
Item Weight | 4.57 Pounds |
Item Dimensions D x W x H | 14.7"D x 9.1"W x 5"H |
Color | Black |
N**K
The Future has finally arrived!!
I've been waiting for "virtual reality" since i was a kid. And after my 8-bit Nintendo gave way to the 16-bit era (and sega's Genesis vs the Snes) that was the VERY first time I can remember seeing articles about virtual reality systems and imagining what this experience could be like... But when?? And Mind you- we hadnt even seen Mario 64 yet, let alone a PlayStation or an X Box... So im talking about the early/mid '90's at this point, and The technology was still a ways off--still in developmental stages and just beginning to be explored, and the surface just being scratched on how it could realistically be brought to the masses... While remaining affordable too.And so Like everyone else, I waited. And waited. And then waited some more. And it would take around 20 years before i could finally say that the future was finally here!!Attention gamers (or just anybody who's curious about the "self-immersive" game experience), the time for waiting had finally come to an end. The future was here!!My first experience with the Oculus quest was using one that a friend of mine had gotten around time of the quest's initial release (post Rift, and Rift-S). And when he brought it over and let me play with it that first time, I was immediately blown away!! The execution and the overall experience of the headset was jaw-droppingly incredible. with the headset on i was finally transported to a new digital construct... I was IN the game. I was finally living out something i had dreamed about since i was a teenager. And what helps differentiate the quest from other VR headsets is that it's wireless!! No being tethered to a power source by cables or wires. And the full 360° interactive field of vision is something that you must experience in order to fully appreciate and see wh a t it is like... Words may do a fair job at describing it, but being able to visualize it; seeing it with your own two eyes is the only way that you can truly do it the service that it deserves. Since the technology entails manipulating sight and vision of the user, it is thee only way to understand what this experience truly feels like.The quest is a breakthrough achievement. Hands down! And for around $550 (tax included for the larger memory 128 gb version. There are 2--the other a 64 gb at $400), I think it's relatively inexpensive given the price tags for their rival competitor's headsets, and simply for the All-around quality that you get. The setup and interface is really straight forward. And with a "digital store" at your disposal you can get games instantly downloaded and that for the most part range from $15-30. When compared to the prices of console games, these are less than half of those. I can't rave enough about my purchase and how impressed i am with the entire machine.I will say this: you're gonna have to (or 'should', anyway) spend another 200 bucks for done essential accessories--including a few games, some valuable add-ons i think you should purchase are: a display stand, a head pad to improve the comfort of the headset while you wear it- which does feel a little lacking in that department but v that's probably my biggest criticism. Some controller grips that help with the handling of them,vand perhaps MOST important of all--invest 15-20 bucks for a rechargeable double A battery charger. This is really (besides the game and the head pad) thee only real "must buy" bc the batteries do drain on the faster side--lasting only a couple weeks before with the 2 battsthat are included).But, if you're scrolling thru these reviews bc you're still on the fence and "unsure" and want to see what people are saying--please take it from me. This new virtual experience is the best thing since Mario. But I get it-- I'd do the same;) But, honestly-- get this! You will not regret it! And that's a promise I make with the utmost of confidence.And in case you're thinking this review is just "too darn good" well I want to go on record and officially say that I'm not a "plant" or some phony reviewer either--I have no affiliation with oculus or the company what so ever:) I'm just a 40-year-old dude who had been dreaming of the day that virtual reality would finally arrive and be good enough and affordable enough to lay down some money for and being into your home. I haven't been playing my other consoles as much bc ive been so sucked into this, I almost feel bad... But notice i said almost lol. When you're having this much fun you shouldn't feel guilty about a thing;)I'm truly happy to be writing such a favorable/positive review for something that ive been waiting so long to experience;) It's like I said-- the future is here! You're not just playing games anymore...You are IN the game now. IN IT. It really feels like you're there! I'm not kidding-when you try it you will see what im saying; A purchase you will not regret!As for the library and having variety-- as you can imagine there are many first person shooter types that take advantage of the hardware, but the ones that I've played are excellent. But beyond that I There are games where you can climb, fly, fight. There's a little bit of everything. And You can get a real workout playing some of them--and actually sweat from the activity that can be involved--No joke. "Racket NX" is probably my favorite "sports game" (a futuristic tennis/racketball hybrid). Also, "drop dead" and "robo recall" are great first-person shooters that I'd recommend be in anyll quest owner's gaming library. And "Moss" is an incredible adventure game that is kinda in the vain of Zelda, but instead of Link you control a cutearmor-wearing mouse with a sword. It was actually my VERY first game purchase, and it's a game unlike any other in that it combines first and third person perspective, based on this accomplishment I can't wait to see what the developers do next bc i think it's a remarkable achievement:) and if a few days ago, "Vacation simulator" was my most recent purchase (i probably have bought 8 games)b and if full of mini games and lots to tackle to keep you playing for hours on end. Plus there are a lot of demos and free games... Vader Immortal: episodes1-3 came as a free bundle, but I'm not sure if that was just a limited time promo??But the feeling of finally wielding a light saber and to hear it's energy swirl around you as you swing it was a highlight that makes me giddy again just thinking about it...But standing face to face with the dark lord himself was as much treat as it was frightening. Unfortunately it's a quick experience which can be completed in a total of 3-4 hours but each episode has as mini lightsaber have that had some replay value. And just may be the best part besides the new content that you're seeing unfold in the story-mode of the game itself.The only "negative" (and i use that very loosely since it's really more of a minor "warning" than a legit pro/con point), is that some may take need a little "adjustment period"... Or just some time to get acclimated and/or accustomed to what it's like to experience VR in general, and the foreignness of the full sensory engagement that VR undoubtedly is at it's core. That being said, it's not uncommon to feel a little motion sickness when you first play... but there are a couple ways that this effect can be reduced in the settings-- by changing each individual game's modes of "transport" (or getting around) to "teleporting" as opposed to "walking". And also, changing your "guardian's boundaries" that you set each time you turn on your quest-- "stationary mode" has less locomotion (since you're usually seated), whereas setting the guardian to a "roomscale mode" allows for a more liberating and freely moving experience... And add you might think--you may experience some motion sickness, but for me it was just in the first couple days off using it and not i can't recall the last time I've felt even the slightest bit "off or nauceous". Honest.But it really just boils down to individual sensitivity and familiarizing yourself with this, then the less likely you will feel it. Just remember, those who have any concerns about this should know that it can always be adjusted:) which brings me to my last "easing" of your mind, if that's what you're looking for in this review... Those fearing that they may "walk into something, or break something while playing--the "guardian" (which i mentioned earlier) defines the "playing area" that you will be using, And if you get close to the edge of that "invisibly digitally drawn and designed game zone- you will be alerted with vibration, and the headset also switching out of the "game's headset view" to a view of your "actual real world surroundings" by way be if the 4 cameras on the four corners on the front of your headset.And for those that are hesitant still bc of the price, know this: I got my Oculus using the no-interest-payment plan over 12-months that's specifically offered using the Chase Amazon credit card. This is basically 0 percent financing for purchases you decide and im literally paying only $41 a month fl over 12 months for mine. I think it's beautiful! ;) And I'll say it again-- At 0 (zer0) interest. Not a single penny.Anyhow, I could write on and on about how pleased and full of joy ive been with my Oculus purchase. I really do love it!So, trust me-- If you've been thinking about getting one, just do yourself a favor and stop waiting;)I would think it nearly impossible for anyone (even seniors bc you can just toggle and adjust the settings to help cater certain effects to the user. And remember- the VR experience isn't only about "games". There's apps for travel and entertainment too, and you can even watch TV and movie on it like your "prime video" or your "Netflix", Making it useful and fun for people of all ages!Oh, and i almost forgot--the fact that you have "hands" in these games and experiences now is what also takes it to a whole other level. That's what the controllers are for--They give you "virtual hands". What a trip it is!! Anyway- Take my word for it and don't wait any longer-- get yourself one of these today! I promise- you will not be disappointed! I can't imagine how anyone could be, with the Oculus quest!For the future is here people!And all u need to jump in is a wifi connection!Now, Have some fun! Bc I guarantee you will from the moment you don it for the very first time:)
R**.
The Future of VR
I'm all in on VR. I pre-ordered a Rift & a Vive. I own a Oculus Go, PSVR, Odyssey, & Odyssey + as well as every Gear VR & Daydream View that's been released. The Quest is what mainstream VR looks like. The freedom that wireless brings and the difference in the experience can't be overstated. I won't be buying another PCVR headset until wireless is built-in.Make no mistake, this is a mobile device, however the comments about "PS2" graphics and such are idiotic. It's not difficult to find side-by-side comparison photos/videos versus the PCVR equivalents and while there are obviously differences it's remarkable what developers are doing with this hardware. For most games the difference is hardly noticeable once you're actually playing I'm not going to spend a lot of time on that because it's easy enough to find videos on Youtube. The optics themselves are fine. I hate Fresnel lenses but this is maybe the least annoying pair I've used so far. The screens are great with deep blacks and vibrant colors. There is more SDE than the Go but it's not bad at all IMO. The image quality overall I would say is excellent.It's very comfortable for me. Obviously this is going to vary depending on the shape of your face and head but I have no problems even for extended periods of time. It is heavier than PCVR headsets of course, and a little heavier than the Go, but it is hardly noticeable. The headband cradles the base of the skull in a way that keeps most of the pressure on my forehead instead of my cheeks so it doesn't bother me. As a person with a massive head I'm very happy that it has the software IPD adjustment. Fogging has been a non-issue but it does have a super-absorbent foam surround. I really wish the headset manufacturers would starting including leather/rubber/whatever facial interfaces in the box that can be easily wiped off and cleaned of sweat. It's especially important for something like this that you may be passing around.The sound is good but not great. It sounds good but it's not quite loud enough. It's plenty loud if your'e alone in a quiet room but if there are others around talking or if there is background noise it can be insufficient. I'm happy to have the audio solution it does have though since it allows me to keep some awareness of my surroundings. I just wish it got louder. I can always plug in headphones if I want better sound.You can cast from the Quest to your phone and from your phone to a Chromecast. This works fairly well though there is a delay. This can get really distracting when you're in the headset because you're hearing the sound duplicated about a 1/2 second or so later. Headphones could alleviate this. It does seem to be a needlessly complicated procedure. I don't get why Oculus places so much reliance on this stupid phone app. You have to have it to activate the Quest just like you did with the Go. This really seems like a stupid process and I hope they get rid of it sooner than later. The app does make it nice and easy to manage my library and browse the store but it should be optional. Unfortunately not all apps can be cast. The biggest and most noticeable example is Beat Saber. This is arguably the premier VR experience right now and the best way to show off the Quest. Not having streaming available seems like an insane oversight to me. The devs have stated that they are working on that so hopefully it will be available sooner rather than later.Tracking works very well. I've played mostly Beat Saber but also Vader Immortal, I Expect You To Die, Journey of the Gods, the tutorial, and some Space Pirate Trainer. The Odyssey+ is my favorite PCVR headset but the WMR tracking is not the best. This is far, far better. It's very noticeable in Space Pirate Trainer. I would frequently lose tracking on my Odyssey & Odyssey + on my shield hand but no such issues with the Quest. The only time I've noticed any issues at all is when it gets too close to the headset between the cameras. I did see some video of a guy having issues throwing grenades in Onward but given I don't play Onward and I've thrown things with no problem in multiple other games with the Quest I expect this is something to do with the specific game. One thing to be aware of -- the tracking requires light to work. IT DOES NOT WORK IN A DARK ROOM. Apparently it does work in the dark if you flood the room with IR light but I'm guessing most people won't just have IR light emitters lying around.The Quest has by far the easiest setup and best Guardian system I've seen. Put the headset on. If the floor isn't at the right height just touch the floor and you're good. Now you get a cursor from your controller to draw a circle/square on the floor and you're set. Takes like 15 seconds max. This is how it should be. MUCH better than walking around your room with a headset or controller, sitting your headset on the floor, etc. You can easily switch between a Roomscale Guardian and Standing Only Guardian (small circle around you) with just a few button presses. If you're really feeling lucky you can even go into developer options and disable it all-together. It's also super cool how if you stick your head through the Guardian wall you get a 3D view from the cameras. It's black and white and something is definitely off about it but it's still super cool. It's kind of like the Vive pass-through but more useful. Now if only you could activate it at will. Also worth noting that the Guardian boundaries are a little more sensitive than I'd like. I wish they didn't pop up until my hand/head was right on top of it. They do appear more often than I'd like.Okay a bit long winded but I hope I didn't miss anything. This is easily my favorite headset. No need to mess around with Steam VR, no cables, just put it on and play. This is the future of VR I think and I really understand now why Carmack has been so into mobile VR from the beginning. While enthusiasts like myself, and probably a lot of you reading this review, will always be out there enjoying better graphics and cutting edge experiences that is not where the masses will play. Just like your average gamer is on a mobile phone or a console and not a gaming PC. That's what the Quest is; a VR console. Everyone I've shown it to has been far more excited by this than they ever were for the PCVR headsets. The launch lineup is great, even if individual games can be a bit pricey, so hopefully enough people get to try it and fall in love that it takes off. That may or not happen with this version 1.0 of the Quest but I'm 100% convinced that this is the form-factor that will rule in the future.
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5 days ago
2 months ago