REAL-TIME COLLISION DETECTION
M**B
Good for the start
its a good book for the start i think. i bought it because i hade to write a paper about BSP tree which is good explained in this book but i wish there was a german version of it
L**A
Leitura obrigatória para desenvolvedores de jogos
Deixo este livro sempre na minha estante, e consulto-o com frequência para referências. O livro tem implementações compreensivas e claras em C++, porém sem envolver-se demais com o paradigma de orientação a objetos, sendo facilmente reproduzidas em C "puro" ou em qualquer outra linguagem. Mesmo para quem não lida diretamente com programação da Física em jogos, é uma boa leitura para que o desenvolvedor possa reiterar-se de possíveis gargalos ao programar seu jogo. Programação é uma arte, e toda arte também envolve uma boa compreensão das ferramentas utilizadas.
H**E
Real-time collision detection
Très bien pour des études de production de jeux vidéos
I**7
Collision detection you say?
If you need a quick inside look in a wide variety of collision systems, do not go any further, because this one is it. Written by a gaming veteran, you will be given example of many systems which are given in context of games and animation and the example code definitely helps you understand these systems if you know some programming yourself. I had purchased for my final year of university having studied collision detection and it was a life saver.
O**N
Go-to introduction to collision detection
The book contains everything, you need to begin really in depths handling of collision detections. Your specific problem might not be directly discussed in this book, but the basis for understanding and solving the problem is! From the mathematical background to examples in C for certain basic tasks, this book covers it all. Great read!Delivery and handling by the seller were absolutely in order!
Trustpilot
2 days ago
5 days ago