🎲 Unleash your inner hero—dive into legendary quests with friends!
WizKids WZK71818 - D&D Temple of Elemental Evil is a cooperative board game designed for 1 to 5 players aged 14 and up. Featuring multiple challenging scenarios and a 60-minute playtime, it offers immersive tactical gameplay without the need for assembly or batteries. Perfect for fans of D&D and strategic board games seeking a quick yet epic adventure.
Product Dimensions | 25.4 x 31.75 x 31.75 cm; 3.18 kg |
Manufacturer recommended age | 14 years and up |
Item model number | WZK71818 |
Educational Objective(s) | Exchange, share |
Language: | English |
Number of Game Players | 5 |
Number of pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardboard |
Remote Control Included? | No |
Colour | Multicolor |
Release date | 15 April 2015 |
ASIN | B00TLRT3YC |
J**X
D&D based board game
This is a pretty decent board game from Wizards of the Coast, similar to previous board games like Legend of Drizzt, Wrath of Ashalon and Castle Ravenloft. The rules are D&D based and are easy enough to learn. The box contains all of the rules, miniatures and board sections required, and the tiles and minis are the same size as the other titles in the series. The quality of the components are of the same high standard I have come to expect from the manufacturer.The minis are well cast and have crisp detail which looks great if you paint them carefully. The artwork on the tiles and cards is also of an exceptional standard.The rules are a little on the simple side when compared to the original D&D system, but it's still challenging enough and it makes a great family game if your kids are 10+ years old.
M**A
The Kids, 7,8 & 11 love it
The box says for 14+, but I play this game with my kids and some neighbours and they love it. It would be complicate for the under 14s, but I effectively play as DM and that enables them to enjoy it fully.I have very fond memories of Hero Quest, which is why I got this, but this is way better.This game has the same heros at the D&D 5e starter set, so its a great one to begin with. The dungeon tiles & monsters can be reused for your own full DnD 5e games later, especially of you get other games in the series as they are compatible.If you want to get your kids off a game console and using their imagination, maths and problem solving skills. This is a great thing to try.
B**Y
Great fun but not any easy game to win
Great fun but not any easy game to win.The board and miniaitures are really nice quality. Basically this is D&D stripped back to moving around a dungeon and killing/running from monsters :) Easy to teach, just make sure you follow the rules in sequence.
G**S
Dungeon crawling through the Temple...
I have all the previous versions of this product line and this is the 1st time that I feel that the down time between stories was extremely significant. I was confused when I saw the village tiles but now it all makes sense! I won't spoil it.This particular version of the Dungeons and Dragons board game series fixes a few issues with the previous games, though it's not perfect, it is an excellent addition to the series and for anyone wishing to start collecting or playing this type of game, it's a good place to begin.I think my main issue with the game is that although you can merge with previous versions of the game the artwork is different so stands out like a sore thumb, though this is easily fixed...Coloured card sleeves, co-ordinate them if you wish otherwise just put those on and ther you go, problem solved.Overall this box is jam packed with figures (awesome flying dragon miniature!), themed tiles, loads of cards and loads of tokens. A few basic games you should play to get familiar but afterwards, you're away, and you'll be fighting through the campaign and then making your own before you know it.Remember that more players = longer games but the co-op is all part of the fun, however if you can't play with friends just control more characters, there's nothing stopping you from doing it.One final thought...This game isn't just compatible with previous games, future games will likely be compatible and the Dungeon Command series is compatible too, though those monsters are harder, ideas ideas... Have fun!
D**.
Not D&D
I'll be honest, this is not what i was hoping for. Yeah, yeah, i know, description is in the, well, description. I was just expecting more D&D is all. This seems like a very, VERY, watered down version of it. I know its a board game and i should not expect it to be completely D&D, and i knew there were going to be changes. But surely the target audience is D&D fans/players. So why is there not a little more D&D and a little less board game? Let me be clearer:This game is not really all that much about the bread and butter of D&D, story. Yes, there is a story. Each game starts with a bit of story that sets the scene. And occasionally you get a little snippet at a certain point in the area. But other than that, there is nothing that really describes what happens when you enter a room, or when you meet two cultists. Nothing that makes it D&D. I know thats hard to do without a DM, i get that. But even a little more story in the story booklet would be nice. As it is, you are left wandering through corridors and rooms looking for your objective. Just a dungeon crawl. Kill this, kill that, move on; rinse, repeat. If i was playing a game of D&D run like that by a DM i would politely leave.One of my biggest peeves is the characters stats, or rather their lack of stats. If anything drives home the fact that this game is all about the combat it is the fact that the main stats are HP (Health Points) and AC (Armour Class), Speed (how many squares you can move per turn), and Surge Value (how much HP you gain from healing surges). No mention of skills, attributes, or anything that makes a D&D character. Thats because there is no need. At no point do you make an actual skill check to try and disable traps, and as traps are revealed to you from the moment you enter a room or corridor, there is no need to check and see if there are any hidden traps. The basic rule is roll a D20, 1-10 is a fail 11-20 is a success.And something i detest! Using gold to level up, rather than Experience. Its a nit-pick, i know. But, i just dont even...This game has its redeeming features. Its models are of a very high quality, and look brilliant when painted. The dungeon tiles, though sadly marked for the main game, are excellent and i will be using them in my own D&D campaigns. And the game is not a complete loss, as i believe it is possible to use the game in the full fith edition D&D. Will require a lot of tinkering, but at least the game wont be a complete loss.All in all, dissapointed. I am sure it is my own fault for getting my hopes up and expecting too much. But as someone who has played D&D since third edition i expected some semblence of D&D, not a meager shadow of itself.Perhaps there are D&D players out there that do enjoy this. But in my opinion, this is a game for someone who wants a simple board game that is D&D-esque. My four stars are based on the fact that it does have some great components, and it is an okay board game when divorced from what is usually expected from D&D.I suppose this is more of a review of the D&D Adventure system than the board game itself. But they are one and the same.
M**E
A excellent game
An nice easy game to learn but hard to master. The quality of production is excellent. Only minor issue is the balance between characters, seems a little off.
A**T
... previous editions of the Adventure System games - all great fun and a few little tweaks here and there ...
I own two of the previous editions of the Adventure System games - all great fun and a few little tweaks here and there make this one absolutely fantastic. If you're looking for a light (and I mean very light!) D&D experience, or a quick fix, this is excellent. Also, for the price, the sheer amount of minis make this game worth it alone for use in traditional D&D sessions.
Trustpilot
1 month ago
4 days ago