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Book consists of introduction that aims to make the reader more familiar with the presented problem, overview of existing solutions, project and implementation descriptions, ending with achieved results and a short summary. Book describes in depth the reasoning for certain approach to most important game elements as well as the process of their implementation within Unreal Engine. Alongside results are presented plans for possible future development. The end product is a game that can be played from two up to six players and has clear way for future improvements.
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