

Desertcart purchases this item on your behalf and handles shipping, customs, and support to Argentina.
⚔️ Dominate your dungeon with monster mastery!
The Monsters Know What They're Doing is a 560-page strategy guide by Keith Ammann, designed to help Dungeon Masters expertly plan monster combat tactics. With detailed analysis of monster abilities and behavior, this book transforms encounters into engaging, strategic battles, making it an essential resource for serious D&D players seeking to elevate their game.
| Best Sellers Rank | #38,462 in Books ( See Top 100 in Books ) #29 in Dungeons & Dragons Game #51 in Puzzle & Game Reference (Books) #91 in Video & Computer Games |
| Customer Reviews | 4.8 out of 5 stars 4,236 Reviews |
E**N
Easy to use strategic advice
This is a GREAT resource! The author explains how the stats and abilities influence the way the monsters attack. Each monster has notes like, "A, B, and C are their combat/magic options. It will only use A if there are 3 or more allies with it. B is of no use. C is always used to target ranged PCs." My players will certainly NOT appreciate how helpful this book is.
T**.
Fantastic book
Whole lotta fun to read about the monsters inside the game of TTRPG's. If you lack strategy in your games and just throw monsters at your party, then I recommend this book 💯 percent. It allows you to not only control the horde better but it gives fun extra surprises when your monsters are paired up. If you're always asking how to make X better. Then this book is for you.
J**H
A book every DM can use!
Great book! This has help me create better encounters for my players. I am able to provide higher difficulty without just throwing more monsters! Plus we also get out of encounters faster when I am not playing the monsters to their end!
A**R
Great Book to Help Up Your DM Skills for 5th Edition D&D
Full disclosure I am only about half way through this book so this review is not a review of the entire book. With that being said I am enjoy this book a lot. It has a lot of great info about how to effectively run different monsters for you D&D games. As a DM I sometime forget about social dynamics and planning for the monsters my players encounter. This book gives you advice on how to run your monsters more realistically and how they might act in certain situations. Since I have been reading this book my encounters have become more fun and both I and my players are enjoying the battles even more. Its a great book for both beginners and seasoned DM's alike, it's also hard bound and packed full of useful information, so at $13.99 (USD as of the writing of this review) IT'S A FREAKING BARGIN! Hell the Digital version is more expensive than the hard back so you better grab it before Amazon realizes they have lost their minds. Well worth the time and money. 10 out of 10 would recommend.
B**N
Changes how you think about Dungeons & Dragons
Monster encounters and combat are the building blocks of Dungeons & Dragons, going back to the very first edition with it's spotting distance and monster reaction rolls. Sadly, encounters can also end up being bland and repetitous. Despite the Monster Manual having dozens of weird and interesting monsters, it's just too easy for fights to end up feeling the same. Kobolds, Goblins, Lizardfolk... they can all feel so interchangable at times. 'The Monsters Know What They're Doing' helps you think about monsters in new ways. The Author looks at each monster,and considers how its stats, flavor, and abilities change the way it fights. How does a small creature with low hit-points get advantage in a fight? How does a Beholder protect its lair? How do the Sahuagin use its shark telepathy, exactly? In addition to practical, useful information about monsters, 'Monsters' sends you on a path of thinking about encounters in a new way. Instead of looking at monsters as bundles of stats, you start to look at them as unique entities, with motivations and strategies. There are some downsides. The biggest one being that most of this book is available online, in the form of the Author's blog; the physical book is mostly just a nice shelf piece. I do wish the book would go a little bit farther into non-combat encounters: Can we try to bribe a Beholder? But I also understand why that has less of a focus, considering the book already has a hefty page count. Overall, a good book. I'd recommend it to anyone who is serious about running Dungeons & Dragons.
E**Y
Interesting
Bought because I really like his blog. A good book to read while traveling.
D**M
Buy it, you won’t be disappointed!
Very very cool book! Great reading and gives some great insight!! Very entertaining and useful!!
K**S
Must-have for DMing 5e D&D
Keith's blog (and now book!) has improved my ability to run combat immensely. This has been an invaluable tool that I recommend and loan out to all my DM friends, and has become a crucial part of my session prep. For DMs looking to improve their combat I give the following two bits of advice: 1. Encounter design in 5e is like Whose Line is it Anyway: "The rules are made up and the points don't matter!" 2. Read. This. Book. I am a DM who tends to focus more on story prep and combat prep is often an afterthought. As a result, my combat encounters have been flat, boring, static, and monsters often are bland sacks of hitpoints that survived a round or two at best. After reading this book my encounters have improved dramatically and I now have the tools to run monsters in a way that is unique and tailored to their nature. This book gives you the tactics and strategies to intelligently run your monsters and to make them feel alive and dangerous. I recommend this to all DM's running 5e games!
D**I
Da avere per i DM
Libro ben fatto. Aiuta a comprendere meglio come utilizzare i mostri nelle avventure. Direi che è un ottimo prodotto per i DM. Così da avere incontri/scontri molto più interessanti
C**S
I love it!!
Wow this book is great!!! It tells a lot of things about enemies. I recomen it completely: 100% It is a shame it does not contains monsters of the multiverse od DND. But it is a great treasure to have if you are DM
M**R
Encounter oynatmak için çok faydalı
Dmlerin mutlaka alması gereken bir kitap.
B**A
Perfect but ...
Perfect for what it was written for. There is a new edition monster manual out, though so some information might be outdated.
M**L
Probably the best "non-source" source book for D&D I have ever bought
I bought a load of books to "up my game" as Dungeon Master, and put this one off until now as I thought it was a little over-priced, and also most of the content was available online. How wrong I was! The book is beautifully put together, the hardcover is fantastic, and the sheer size of the thing is way beyond what I had imagined. But most important of all is the fact that this is all really well written. It's really easy to read, like a good "page turner" story where you don't want to stop reading. I think it's fair to say that most D&D books fall into one of three categories: - essential source books that are a little dry, but (mostly) necessary for the tables and information in them; - skinny pamphlets posing as books that have great content, but would be better as a laminated A4 handout; - books written with good intentions, but the author just isn't a very good writer. This book stands far above all of the rest in my opinion. The information in it can be read from cover to cover, or dipped into to prepare a specific encounter. There's some general ideas that cover any monsters not covered in detail, and then a wealth of information for all of the common monsters that I would expect to see in a campaign. I honestly don't know how I have been running combat without this book as a resource, and I would heartily recommend reading this to any Dungeon Master, experienced or brand new to the hobby. My players knew something had "changed" the last time we played, and I had a number of post-game messages to confirm that this was one of the best combat sessions they had ever played. I can't wait to put more of the ideas in this book into practice.
Trustpilot
2 weeks ago
3 weeks ago