---
product_id: 86918318
title: "Don't Go Bananas - A CBT Therapy Game for Kids"
brand: "da vinci's room"
price: "AR$65879"
currency: ARS
in_stock: true
category: "Da Vinci's Room"
url: https://www.desertcart.com.ar/products/86918318-dont-go-bananas-a-cbt-therapy-game-for-kids
store_origin: AR
region: Argentina
---

# 5 Key Emotions Tackled Semi-Cooperative Play ABCD CBT Model-based Don't Go Bananas - A CBT Therapy Game for Kids

**Brand:** da vinci's room
**Price:** AR$65879
**Availability:** ✅ In Stock

## Summary

> 🃏 Play Smart, Feel Strong: The CBT Game Every Kid Needs!

## Quick Answers

- **What is this?** Don't Go Bananas - A CBT Therapy Game for Kids by da vinci's room
- **How much does it cost?** AR$65879 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.ar](https://www.desertcart.com.ar/products/86918318-dont-go-bananas-a-cbt-therapy-game-for-kids)

## Best For

- da vinci's room enthusiasts

## Why This Product

- Trusted da vinci's room brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Versatile for Ages 6-12:** Adjust question difficulty to fit a broad age range, perfect for classrooms, counseling, or family game nights.
- • **Navigate 5 Core Emotions:** Engage with anger, sadness, worry, fear, and jealousy through interactive, thought-provoking prompts.
- • **Trusted by Educators & Parents:** Designed for small groups, this game is a go-to tool for emotional management and social skill development.
- • **Boost Social Skills Through Play:** Semi-cooperative gameplay encourages empathy and teamwork, making emotional learning a shared journey.
- • **Master Emotional Intelligence Early:** Harness the proven ABCD CBT framework to help kids identify and reshape their emotional triggers.

## Overview

Don't Go Bananas by da Vinci's Room is a therapeutic card game designed for kids aged 6-12 that uses the ABCD model of Cognitive Behavioral Therapy to help children identify, analyze, and manage five strong emotions. Supporting 2-4 players, it features semi-cooperative gameplay that fosters social skills and emotional intelligence, making it ideal for parents, teachers, and counselors aiming to nurture emotional resilience in a fun, interactive way.

## Description

desertcart.com: da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids | Work on Understanding and Controlling Strong Emotions Through Play for Kids 6-12 : Toys & Games

## Features

- Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.
- Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards
- Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone can’t help their own piles, they help someone else’s pile. Helping build social skills in this game along with working on emotions.
- For Parents, Teachers, and Counselors: You can play Don't Go Bananas with small groups of kids in the classroom, for counseling or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers
- 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07GYRDRX8 |
| Age Range Description | Kid |
| Best Sellers Rank | #15,023 in Toys & Games ( See Top 100 in Toys & Games ) #342 in Board Games (Toys & Games) |
| Brand Name | da Vinci's Room |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.3 4.3 out of 5 stars (1,858) |
| Edition | First |
| Educational Objective | Emotional management and social skill development |
| Grenre | Educational |
| Included Components | Cards, Game Board, Instruction Manual, 4 Player Piles, Semi-Cooperative Play Cards |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 5.13 x 0.69 x 3.63 inches |
| Item Highlight | Work on Understanding and Controlling Strong Emotions Through Play for Kids 6-12 |
| Item Type Name | Game |
| Manufacturer | da Vinci's Room |
| Manufacturer Part Number | DVR-DGB |
| Manufacturer recommended age | 6 - 12 years |
| Material Type | Cardstock |
| Model Name | Don't Go Bananas |
| Model Number | DVR-DGB |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2-4 |
| Operation Mode | manual |
| Other Special Features of the Product | Therapeutic approach, semi-cooperative gameplay, versatility in age groups |
| Package Quantity | 1 |
| Set Name | Don't Go Bananas |
| Size | 0.69 in x 5.13 in x 3.63 in |
| Theme | Educational |
| UPC | 868077000411 |
| Unit Count | 1 Count |

## Images

![Don't Go Bananas - A CBT Therapy Game for Kids - Image 1](https://m.media-amazon.com/images/I/81-E-BmEzKL.jpg)

## Questions & Answers

**Q: What is  the  difference between  this  game and  mad dragon?**
A: Both games use prompts to get kids to answer questions about their feelings. Both use Tarot size cards and bright illustrations. 

The few significant differences are that Don't Go Bananas focuses on 5 emotions (anger, sadness, jealousy, worry, fear) and Mad Dragon is focused solely on anger.

Don't Go Banana's questions are based on Cognitive Behavioral Therapy's ABCD model whereas Mad Dragon doesn't use a psychological method for their prompts (as far as I know). 

Lastly the gameplay varies in that Mad Dragon is  based on Crazy Eights/Uno and Don't Go Bananas has its own original game mechanics of stacking 1, 2, 3 cards.

**Q: Do you draw a new card every time you play a card?**
A: You draw a new card every turn. So you can either draw a card at the beginning of your turn or the end - as long as you're consistent with whichever method you chose. You want to keep 5 cards in your hand for the whole game - because the goal is to complete your piles - not get rid of all your cards.

Jesse
Creator of Don't Go Bananas

**Q: Is this item and the suggested 2 items to order it with appropriate for preschoolers?**
A: I can't speak to other companies products (and because Amazon changes the suggestions regularly), but Don't Go Bananas is rated for ages 6-12, so it would not be appropriate for the majority of pre-school age kids. 

Jesse Funk
Creator, Don't Go Bananas.

**Q: What Console Does This Work With?**
A: The game is actually a card game and is not a video game applicable to a console.

## Frequently Bought Together

- da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids
- PlayTherapySupply CBT 123: The Hilariously Fun Game That Empowers Kids and Teens to Take Charge of Their Thoughts, Actions, and Emotions - Updated Version
- Mad Dragon - An Anger Control Card Game

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*Product available on Desertcart Argentina*
*Store origin: AR*
*Last updated: 2026-09-24*