---
product_id: 7320086
title: "Five Tribes Board Game - Conquer the Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder"
brand: "days of wonder"
price: "AR$275015"
currency: ARS
in_stock: true
reviews_count: 13
category: "Days Of Wonder"
url: https://www.desertcart.com.ar/products/7320086-five-tribes-board-game-conquer-the-sultanate-of-naqala-worker
store_origin: AR
region: Argentina
---

# 40-80 min playtime 2-4 players Innovative worker placement Five Tribes Board Game - Conquer the Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder

**Brand:** days of wonder
**Price:** AR$275015
**Availability:** ✅ In Stock

## Summary

> ♟️ Conquer Naqala: Where Strategy Meets Legend!

## Quick Answers

- **What is this?** Five Tribes Board Game - Conquer the Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder by days of wonder
- **How much does it cost?** AR$275015 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.ar](https://www.desertcart.com.ar/products/7320086-five-tribes-board-game-conquer-the-sultanate-of-naqala-worker)

## Best For

- days of wonder enthusiasts

## Why This Product

- Trusted days of wonder brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dynamic 2-4 Player Battles:** Perfect for intimate game nights or competitive gatherings
- • **Harness Ancient Djinn Powers:** Add layers of mystique and tactical options to outsmart opponents
- • **Revolutionary Worker Placement:** Unique reverse mechanic blends strategy with tactical depth
- • **Master the Sultanate in Under 80 Minutes:** Engage in deep strategy without marathon sessions
- • **Five Distinct Tribes, Infinite Strategies:** Lead Assassins, Elders, Builders, Merchants & Viziers to victory

## Overview

Five Tribes is a medium-weight, tactical board game for 2-4 players aged 13+, featuring 40-80 minutes of immersive gameplay. Players strategically maneuver five unique tribes using an innovative reverse worker placement mechanic to control the Sultanate of Naqala. With multiple paths to victory, rich thematic elements, and a perfect balance of complexity and accessibility, it’s a must-have for millennial strategists craving a captivating, social gaming experience.

## Description

Step into the enchanting world of the Land of 1001 Nights as your caravan arrives at the fabled Sultanate of Naqala. In this ancient realm, the old sultan has recently passed away, leaving control of Naqala up for grabs. The oracles have foretold of strangers who would deftly maneuver the Five Tribes to gain influence over this legendary city-state. Will you be the one to fulfill this prophecy? In the Five Tribes Board Game, you'll invoke the powers of ancient Djinns, strategically move the Tribes into position, and strive to claim the Sultanate as your own. To achieve victory, you must cleverly maneuver Meeples over the diverse landscapes of Naqala, including villages, markets, oases, and sacred places. The Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers each offer unique abilities, and your choices of how, when, and where to displace them will determine your success or failure. Prepare for a thrilling competition of strategy and tactics as you command the Five Tribes and vie for dominance in the Sultanate of Naqala. Conquer the land, fulfill the prophecy, and prove your strategic prowess in the Five Tribes Board Game.

Review: Perfect step up from gateway games! - Why did I wait so long to buy this one?! I LOVE this game. It seems simple, but is deceptively so. The rules took a little longer to explain to my parents, but I think by halfway through the game they started (mostly) understanding the point of it. I wouldn't consider this a first or second gateway game, but could be one to introduce to someone who has a few games under their belt. I'd say it's a mid-weight Euro game with little luck involved. Why I love it: * There are multiple ways to achieve victory. This means your initial strategy may be foiled, but you can adapt to a new strategy. You will be putting some thought into every move you make, especially as you get farther into the game. * There are lots of parts and pieces to this game. It's overwhelming at first glance but all pulls together surprisingly well to make a rich, complex game. I think the Djinns are the only part I'd say I could live without, but even they add another layer to consider. (If you're playing with new gamers and want to make it lighter, you could definitely play without them.) * Theme fits pretty well. It's not super immersive, but I can see how every part and piece works together to strengthen the theme. Each meeple has a fitting purpose, and camels, oasis, and palaces all tie in nicely too. It's just a great game! I could go on and on about how much I LOVE this game (despite not truly representing any of my favorite mechanisms), but you should try it out yourself. If it does feel too complex, I'd definitely suggest playing without Djinns for your first game to learn the basics first.
Review: and I'd have to class it as my favorite game right now (I've played the game probably 5-6 ... - It's hard to believe that Five Tribes is only two years old. This game burst onto my personal scene with a vengeance, and I'd have to class it as my favorite game right now (I've played the game probably 5-6 times, but only recently started logging plays). in Five Tribes, you will use a reverse worker placement mechanic smooshed with mancala to pick up meeples off the board and use their abilities. Meeples can buy you goods, help you court the favor of powerful genies, assassinate other meeples, and earn you victory points towards the game end. Five Tribes is an incredibly tight, tactical game. Every turn, you will be scoping out the game board for the best possible turn, and then bidding on the turn order (which brings in some nice bluffing and planning -- it's possible to entirely overbid as happened to one player in the latest game we played). Because of this, it can be prone to AP, but this doesn't happen often if you keep players moving. I love Five Tribes because it presents so many difficult decisions as well as so many paths to victory. I sprinted to a tight win in our latest game because I specialized on the market almost to the exclusion of everything else. I've seen other players win with Djinns, with conservative bidding, and with great area control on the board. The great part is, you need to focus on multiple victory point engines in addition to your primary one, because one specialty won't be enough to bring you to victory. If you love tactical games, beautiful artwork, and a great, elegant game that plays in under an hour and a half, Five Tribes is for you. I couldn't think of another game that better uses worker placement in such an innovative fashion, and it's one of my go-tos when we want a medium-heavy game to play. Highly, highly recommended.

## Features

- STRATEGIC GAMEPLAY: Command the Five Tribes and vie for control in the Sultanate of Naqala.
- ANCIENT MYSTERIES: Harness the power of Djinns and fulfill the prophecy of the oracles.
- TACTICAL MANEUVERS: Cleverly place Meeples to gain influence over villages, markets, and more.
- UNIQUE TRIBES: Lead Assassins, Elders, Builders, Merchants, and Viziers to achieve victory.
- THRILLING COMPETITION: How you maneuver the tribes will determine your fate in this captivating game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00L6JDRE0 |
| Age Range Description | Baby,Kid |
| Are Batteries Required | No |
| Best Sellers Rank | #246,967 in Toys & Games ( See Top 100 in Toys & Games ) #6,459 in Board Games (Toys & Games) |
| Brand Name | Days of Wonder |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 904 Reviews |
| Edition | Fakir |
| Educational Objective | Not available |
| Estimated Playing Time | 60 Minutes |
| Game Mechanics | area control, worker placement |
| Genre | Strategy |
| Global Trade Identification Number | 00824968784914 |
| Included Components | Game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.75 x 11.75 x 3 inches |
| Item Dimensions L x W | 11.63"L x 2.88"W |
| Item Type Name | Board Game |
| Item Weight | 3.59 Pounds |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | DOW 8401 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Wood |
| Minimum Age Recomendation | 156 |
| Model Number | DO8401 |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Operation Mode | Manual |
| Rulebook Availability | Printed Included |
| Set Name | Five Tribes |
| Size | Medium |
| Theme | Fantasy |
| UPC | 824968784914 |
| Unit Count | 1.0 Count |

## Images

![Five Tribes Board Game - Conquer the Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder - Image 1](https://m.media-amazon.com/images/I/81JPXGUah2L.jpg)

## Questions & Answers

**Q: Are the copies being sold now the newer print run with fakir cards, or are they from the original print run with slave cards?**
A: The copies we are selling are from the 2nd print run (which has the original slave cards in it).  Replacement cards for this edition can be purchased separately from the publisher.-- Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: (770) 966-8340CELL: (770) 310-2498

**Q: How is it for two players? Some games say two can play, but the rules aren't terribly well balanced.**
A: The rules are the same regardless of how many players there are.  If you're playing with two players, you get two turns per round and that really changes the dynamic of the game.  My husband and I have played as a 2 player game more than we have as 3-4 player.  We love this game for any number.  What changes so much with a 2 player game and having 2 turns, is that you can bid to have 2 back-to-back turns.  That means you can use your first move to set up something for your second move, and that can be a serious advantage.  But that's really the only difference in rules.  Meeples, djinn, and placement all work the same.

**Q: I just received my copy of five tribes via this listing and my copy apparently has the fakir cards. :( what should I do?**
A: The most recent print runs of the game will have the Fakir cards.

**Q: Is there any way to ensure that I'll get a copy of the game with the slave card when ordering from Amazon?**
A: Hello Mike,Yes, there is.  Amazon is a collection of individual retailers who use Amazon as a store front and at this moment there are 33 retailers currently selling new copies of Five Tribes.  You would need to check each specific Amazon retailer and ask them which edition they have and then make sure that you order only from a retailer who has that specific edition in stock.  We (CLS Games) have the US English Edition WITH SLAVE CARDS, but we cannot say what the other 32 other Amazon retailers are selling.Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: (770) 966-8340CELL: (770) 310-2498

## Customer Reviews

### ⭐⭐⭐⭐⭐ Perfect step up from gateway games!
*by T***S on February 16, 2017*

Why did I wait so long to buy this one?! I LOVE this game. It seems simple, but is deceptively so. The rules took a little longer to explain to my parents, but I think by halfway through the game they started (mostly) understanding the point of it. I wouldn't consider this a first or second gateway game, but could be one to introduce to someone who has a few games under their belt. I'd say it's a mid-weight Euro game with little luck involved. Why I love it: * There are multiple ways to achieve victory. This means your initial strategy may be foiled, but you can adapt to a new strategy. You will be putting some thought into every move you make, especially as you get farther into the game. * There are lots of parts and pieces to this game. It's overwhelming at first glance but all pulls together surprisingly well to make a rich, complex game. I think the Djinns are the only part I'd say I could live without, but even they add another layer to consider. (If you're playing with new gamers and want to make it lighter, you could definitely play without them.) * Theme fits pretty well. It's not super immersive, but I can see how every part and piece works together to strengthen the theme. Each meeple has a fitting purpose, and camels, oasis, and palaces all tie in nicely too. It's just a great game! I could go on and on about how much I LOVE this game (despite not truly representing any of my favorite mechanisms), but you should try it out yourself. If it does feel too complex, I'd definitely suggest playing without Djinns for your first game to learn the basics first.

### ⭐⭐⭐⭐⭐ and I'd have to class it as my favorite game right now (I've played the game probably 5-6 ...
*by A***J on July 21, 2016*

It's hard to believe that Five Tribes is only two years old. This game burst onto my personal scene with a vengeance, and I'd have to class it as my favorite game right now (I've played the game probably 5-6 times, but only recently started logging plays). in Five Tribes, you will use a reverse worker placement mechanic smooshed with mancala to pick up meeples off the board and use their abilities. Meeples can buy you goods, help you court the favor of powerful genies, assassinate other meeples, and earn you victory points towards the game end. Five Tribes is an incredibly tight, tactical game. Every turn, you will be scoping out the game board for the best possible turn, and then bidding on the turn order (which brings in some nice bluffing and planning -- it's possible to entirely overbid as happened to one player in the latest game we played). Because of this, it can be prone to AP, but this doesn't happen often if you keep players moving. I love Five Tribes because it presents so many difficult decisions as well as so many paths to victory. I sprinted to a tight win in our latest game because I specialized on the market almost to the exclusion of everything else. I've seen other players win with Djinns, with conservative bidding, and with great area control on the board. The great part is, you need to focus on multiple victory point engines in addition to your primary one, because one specialty won't be enough to bring you to victory. If you love tactical games, beautiful artwork, and a great, elegant game that plays in under an hour and a half, Five Tribes is for you. I couldn't think of another game that better uses worker placement in such an innovative fashion, and it's one of my go-tos when we want a medium-heavy game to play. Highly, highly recommended.

### ⭐⭐⭐⭐⭐ This is not a quick party game but a family tradition in the making!
*by Y***V on August 15, 2017*

Please remeber when you are choosing this game that it is not a quick get together with friends to kill an hour or so... This is a game you play with your family or someone who is staying for a long weekend! And, once you add an Artisans Expansion Set, it gets even longer. BUT, we would not have it any other way. Once, we added Artisans to our game playing, we could no longer play without them! One particular strong point of this game is the ability for just two people to play! And, not just play like some other games claim but still have lots of fun doing so without diminishing the complexity of the game. In this case, each person gets two turns to bet and two turns to move. This in itself introduces a whole new way to plan, setup and execute your moves! Since February, we played around 19 games thats almost three games a month with an average playing time of about 4 hours per game, some were a bit shorter but most were just about 4 or even longer... For some reason in my mind, this game relates to a complex version of chess. Every move you make with meeples is a trade off between available moves. The resulted meeple, tile, Djinn and magic item actions give you points. You win by accumulating the most total points. The beauty of this game is that there are many ways to win, by collecting: gold, resources, properties, Djinns, precious items, certain color meeples (yellow, purple and white) and certain property improvements. Lots of ways to win and lots of ways to play. The game is completely customizable from the board to resources to Djinns to meeples to (as an added chance bonus) magic/precious items. There is no single game setup that you will play that will be the same! So, to sum it up, if you are looking for a party game, this is not the game you want but if you have time for a fun family adventure (even just two people), then you are in the right place! If you do buy this game, as with some other Days of Wonder games, remember not to throw away card board cutouts but use them under the plastic tray to keep game pieces from spilling into adjacent compartments (see pictures).

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*Product available on Desertcart Argentina*
*Store origin: AR*
*Last updated: 2026-07-06*