---
product_id: 566087811
title: "Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features"
price: "AR$140860"
currency: ARS
in_stock: true
reviews_count: 8
url: https://www.desertcart.com.ar/products/566087811-multiplayer-game-development-with-unreal-engine-5-create-compelling-multiplayer
store_origin: AR
region: Argentina
---

# Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

**Price:** AR$140860
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- **What is this?** Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
- **How much does it cost?** AR$140860 with free shipping
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- **Where can I buy it?** [www.desertcart.com.ar](https://www.desertcart.com.ar/products/566087811-multiplayer-game-development-with-unreal-engine-5-create-compelling-multiplayer)

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## Description

desertcart.com: Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features: 9781803232874: Marco Secchi: Books

Review: A great resource and educator on multiplayer in the Unreal Engine - I have been very happy with this purchase (minus the issues with desertcart, see below, and is obviously not a factor in my rating). Why 5 stars: This book hits exactly what I wanted to learn about and had been having issues with, multiplayer. This book covers a lot of the topics I wanted to learn and how to do them from an OOP perspective. A few things to note on the first project: Make sure to follow all instructions and if something doesn't work, double check you followed them correctly. In regards to blueprints, the print book makes the images hard to read as it is very dark with very small font sizes. I used magnifying glasses and was able to verify I had my blueprints correct. The instructions are however excellent so the images are more to ensure correctness. The second section, and the part desertcart didn't like, needs adjustments to work as-is with UE 5.3.1 Follow the steps in the book for setting up the IDE. The first hiccup I had was I had to do further updates with the IDE open to work on the project despite all the correct checkmarks being selected. I also had to get the Visual Studios Integration Tool from the UE Marketplace and add that to the project. I also had to go into Edit -> Plugins, and make sure the Visual Studio Integration Tool 2.3 version was selected (requires a restart of UE). So far, if I restart the project I still have to go back and select that check box. After that, when Creating the Game Instance C++ file, and all subsequent C++ files, you should know that at this time, 5.3.1's live coding doesn't work correctly and you won't be able to select the created file (it won't be an option). In The Project Explorer of Visual Studios, you will need to Build the Project each time (you can create more than one of the files at a time though). I also always cleaned before as well. When you do this, UE Editor has to be closed or you get a build error. If you get a blueprint error at this point, that is the visual studios integration not working (not checked or installed correctly) or you have the UE editor still open. Also worth noting, make sure you have in your content browser settings "show C++ classes" selected. You can tell when you are able to progress if you can see the C++ class you just created in the content browser. After getting past that hiccup, I can see the C++ files in the content browser (after building them and reopening the UE editor). This should be a temporary issue and you might be able to turn off live coding (as described on page 79) and possibly do those steps without all the opening and closing of the editor. I will try to remove this section of feedback after the issue goes away. desertcart gets 0 out of 5 stars. I ordered before the release date and didn't get the package until 3 days after I should have had it. Plus, the publisher has a physical book and eBook for the same price as just the physical book on desertcart. They also made me rewrite this review as they didn't like my mentions of the Unreal forums to fix critical issues for doing the C++ project in section 2 if using Unreal Engine 5.3.1 (current as of this writing 10/18/2023)
Review: Taking the Mystery Out of Multiplayer - My background: I'm a technical game designer with a lot of experience with Unreal visual blueprints along with intermediate experience with C++, and most of my projects have been single-player. As such, I feel this book is very much for people like me. If you're mostly an Unreal game dev with at least beginner experience with C++ and you want to "skill stack" and add multiplayer to your single-player resume, start here. Author Marco Secchi provides a good amount of context and history (about the Internet and how computers share information in general) before diving into a step-by-step sample UE5 multiplayer project. His approach is methodical with very few stones left unturned. You'll get repeated hands-on exercises with multiplayer fundamentals such as replication, RPCs, and the notion of authority. Crucially, you'll also be given some solid tools and ideas for how to debug (which I have seen first-hand is a constant need!) and then how to build and deploy your prototype. At ~350 pages, this is not an exhaustive reference but neither is it a skinny little introduction. It's a super solid primer, and it will take a lot of the mystery and anxiety out of multiplayer implementation and execution. If you're not familiar with Unreal, visual scripting, and at least the syntax and programming concepts of C++, probably pick up another book or two in the Packt Publishing library before this one.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #823,292 in Books ( See Top 100 in Books ) #178 in C++ Programming Language #180 in Computer & Video Game Design #332 in Game Programming |
| Customer Reviews | 4.5 out of 5 stars 35 Reviews |

## Images

![Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features - Image 1](https://m.media-amazon.com/images/I/61IQbGpWn5L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A great resource and educator on multiplayer in the Unreal Engine
*by F***E on October 18, 2023*

I have been very happy with this purchase (minus the issues with Amazon, see below, and is obviously not a factor in my rating). Why 5 stars: This book hits exactly what I wanted to learn about and had been having issues with, multiplayer. This book covers a lot of the topics I wanted to learn and how to do them from an OOP perspective. A few things to note on the first project: Make sure to follow all instructions and if something doesn't work, double check you followed them correctly. In regards to blueprints, the print book makes the images hard to read as it is very dark with very small font sizes. I used magnifying glasses and was able to verify I had my blueprints correct. The instructions are however excellent so the images are more to ensure correctness. The second section, and the part Amazon didn't like, needs adjustments to work as-is with UE 5.3.1 Follow the steps in the book for setting up the IDE. The first hiccup I had was I had to do further updates with the IDE open to work on the project despite all the correct checkmarks being selected. I also had to get the Visual Studios Integration Tool from the UE Marketplace and add that to the project. I also had to go into Edit -> Plugins, and make sure the Visual Studio Integration Tool 2.3 version was selected (requires a restart of UE). So far, if I restart the project I still have to go back and select that check box. After that, when Creating the Game Instance C++ file, and all subsequent C++ files, you should know that at this time, 5.3.1's live coding doesn't work correctly and you won't be able to select the created file (it won't be an option). In The Project Explorer of Visual Studios, you will need to Build the Project each time (you can create more than one of the files at a time though). I also always cleaned before as well. When you do this, UE Editor has to be closed or you get a build error. If you get a blueprint error at this point, that is the visual studios integration not working (not checked or installed correctly) or you have the UE editor still open. Also worth noting, make sure you have in your content browser settings "show C++ classes" selected. You can tell when you are able to progress if you can see the C++ class you just created in the content browser. After getting past that hiccup, I can see the C++ files in the content browser (after building them and reopening the UE editor). This should be a temporary issue and you might be able to turn off live coding (as described on page 79) and possibly do those steps without all the opening and closing of the editor. I will try to remove this section of feedback after the issue goes away. Amazon gets 0 out of 5 stars. I ordered before the release date and didn't get the package until 3 days after I should have had it. Plus, the publisher has a physical book and eBook for the same price as just the physical book on Amazon. They also made me rewrite this review as they didn't like my mentions of the Unreal forums to fix critical issues for doing the C++ project in section 2 if using Unreal Engine 5.3.1 (current as of this writing 10/18/2023)

### ⭐⭐⭐⭐⭐ Taking the Mystery Out of Multiplayer
*by A***N on November 7, 2023*

My background: I'm a technical game designer with a lot of experience with Unreal visual blueprints along with intermediate experience with C++, and most of my projects have been single-player. As such, I feel this book is very much for people like me. If you're mostly an Unreal game dev with at least beginner experience with C++ and you want to "skill stack" and add multiplayer to your single-player resume, start here. Author Marco Secchi provides a good amount of context and history (about the Internet and how computers share information in general) before diving into a step-by-step sample UE5 multiplayer project. His approach is methodical with very few stones left unturned. You'll get repeated hands-on exercises with multiplayer fundamentals such as replication, RPCs, and the notion of authority. Crucially, you'll also be given some solid tools and ideas for how to debug (which I have seen first-hand is a constant need!) and then how to build and deploy your prototype. At ~350 pages, this is not an exhaustive reference but neither is it a skinny little introduction. It's a super solid primer, and it will take a lot of the mystery and anxiety out of multiplayer implementation and execution. If you're not familiar with Unreal, visual scripting, and at least the syntax and programming concepts of C++, probably pick up another book or two in the Packt Publishing library before this one.

### ⭐⭐⭐⭐ Not Bad
*by P***I on October 27, 2023*

I had a fun time reading this book. However I got to the 4th chapter where we start using the C++ Programming and I couldn't upload the files into Unreal Engine from the .zip file. I've uploaded files to Unreal before with no problem so I don't know what is going on here. There instructions on how to import sound like it would work for Unity, but I don't think Unreal works this way. I'll keep working on it to see what I can accomplish. Other than that, a nice read, which makes it easy to follow along and learn how to make multiplayer (up to Chapter 4!)

## Frequently Bought Together

- Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
- Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games
- Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

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*Product available on Desertcart Argentina*
*Store origin: AR*
*Last updated: 2026-03-17*