---
product_id: 47695230
title: "Avalon Hill Axis & Allies Anniversary Edition Strategy Board Game"
brand: "avalon hill"
price: "AR$310064"
currency: ARS
in_stock: false
reviews_count: 13
url: https://www.desertcart.com.ar/products/47695230-avalon-hill-axis-and-allies-anniversary-edition-strategy-board-game
store_origin: AR
region: Argentina
---

# 360 min playtime 2-6 players Updated edition Avalon Hill Axis & Allies Anniversary Edition Strategy Board Game

**Brand:** avalon hill
**Price:** AR$310064
**Availability:** ❌ Out of Stock

## Summary

> 🎖️ Conquer the board, unite your squad!

## Quick Answers

- **What is this?** Avalon Hill Axis & Allies Anniversary Edition Strategy Board Game by avalon hill
- **How much does it cost?** AR$310064 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.com.ar](https://www.desertcart.com.ar/products/47695230-avalon-hill-axis-and-allies-anniversary-edition-strategy-board-game)

## Best For

- avalon hill enthusiasts

## Why This Product

- Trusted avalon hill brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Perfect for Game Nights:** Bring everyone together for hours of strategic fun!
- • **Collectible and Timeless:** A must-have for board game enthusiasts!
- • **Engaging Historical Themes:** Immerse yourself in World War II strategy!
- • **Unleash Your Inner Strategist:** Dive into epic battles with friends and family!
- • **Anniversary Edition Awesomeness:** Experience enhanced gameplay with new sculptures!

## Overview

The Avalon Hill Axis & Allies Anniversary Edition is a strategic board game designed for 2-6 players, featuring a thrilling 360-minute gameplay experience. This updated edition boasts new sculptures and enhanced components, making it a perfect addition to any game night or collection.

## Description

The Axis & Allies Anniversary Edition will feature new sculpts for four of the game pieces and the largest Axis & Allies board ever produced, measuring 24 by 46 inches. The game includes more than 650 plastic minis, packaged in six country-specific storage boxes, 14 dice, game tokens, paper money, and plastic markers. It is intended for 2 to 6 players, ages 12 and up, and takes about 6 hours to play. Created by Larry Harris, Axis & Allies has been a stalwart icon in the tabletop wargame community since its initial release in 1981. Using plastic models to represent various types of units, the game recreates the entirety of World War II on the tabletop. A hard-to-find Anniversary Edition of the game was released in 2008, featuring new units and a larger game board. Now Wizards of the Coast is re-producing this version of Harris’ masterpiece with an updated rulebook that streamlines some elements of gameplay and adds cruisers as a naval unit. The game also features a sixth playable position, with Italy joining the Axis powers as a full partner. On the Allied side, the USA takes control of the Chinese forces resisting the Japanese invasion.

Review: Triumphant return of the best Axis and Allies game! - The Anniversary Edition of Axis and Allies is the best overall version in terms of variability, balance, approachable game play, board size, and impressive production value. This offering is actually a reprint of the Anniversary Edition released around 2007, but rest assured there is no striking difference between the two. I have the original from back in the day, and it is almost exactly the same with a few nearly unnoticeable differences (the Chinese/Japanese territories are marked differently, the game company logo has changed, and the game pieces are slightly lighter in weight; all aesthetic). Seeing as out-of-print original copies were recently selling for $500, this is a great opportunity to get this version for a reasonable price. This version has the 2nd largest board of all the Axis & Allies iterations; 2nd to the titanic 1940 Global. Anniversary's advantages over Global are that you don't have to buy 2 separate games to form the world map, and that Anniversary doesn't have the awkward rules Global has for powers entering the war on such and such a turn; you just dive right in. Anniversary is perhaps the best play tested and thought out version of Axis and Allies. My group of friends have been playing this version for 10 years, and we have found that it is well balanced between the Axis and Allies. Comparatively, Global (which I still love in spite of issues) has undergone many changes to get the game to be better balanced, and for the most part these changes have complicated an already long, lawyery, epic game that I would argue still tends to be weighted towards the Allies (not insurmountably, but Axis have to be on point). Anniversary added Italy as a playable power, two different set-ups (1941 and 1942), artillery, and cruisers to the mix (well, artillery and cruisers were in some of the smaller scenario games, but that's nitpicky). Artillery was a great addition, allowing infantry to be more versatile on offense. Cruisers were an OK addition, adding a more affordable option for bombardments than battleships. Adding Italy as a separate Axis power was a game changer. Some think Italy is too small a power to make much of a difference, but it cannot be underestimated how important having Italy around to breakup the Allies' turns is. Italy is a fun power if played right, so give it a chance! The two set ups do change the game considerably. The 1941 version is the set up that the board was printed for, and in our opinion the better option. However, the 1942 version is also fun; you basically start with the Axis deeper into Allied territory, more or less at their historical apex. Otherwise, there are no major changes between this version and the preceding ones, so if you've played any version before, you should be able to jump right into this one! Enjoy! PS: As far as shipping, mine was tightly packed in a tough, sturdy cardboard box and arrived with no damage or scuffs.
Review: What's New for 2017 vs. the 2008 original edition? What you need to know! - Here is the 2017 reprinting of the out-of-print first edition of 2008; finally, Hasbro has yielded to demand and re-released this best of all Axis & Allies games, the most balanced, detailed, and playable global game. The first edition only stayed on the market a few months; no telling if that experience will be repeated this time or not. My advice is to snag it while you can, because if the game goes OP again, it will cost hundreds of dollars to buy a copy. There is some contradictory, dated, or inaccurate information given in desertcart's own description, and many of the customer reviews here are dated or refer to the first edition. So what's NEW about this 2017 reissue? If I own the first edition, do I need to buy it again? Have the components remained the same? These are important considerations for purchasers; I will tell you the facts and essentials now to save a lot of fuss and confusion. First: unlike many A&A variants or revisions, this reprinting does NOT delete original components or playing pieces. That's a major plus. You still get play money (i.e. IPC notes), AA guns, factories, a battle board, an IPC tracking board -- they have not cut these out to save a few bucks. And the game costs no more now than it did in 2008. Big huzzah here! The game board is also unchanged; still large, still on three separate mapboards. Even the typo on the map is the same (see if you can find it!) and the Italian roundel control markers remain incorrect (so be aware, if this is going to bother you). What has changed is the rulebook. Hasbro has incorporated much or all of the official errata and answers to rules questions that cropped up since 2008, so while I have not yet tried to trace or read them all, I can tell that the rules do incorporate new material and so should be much cleaner than in 2008. You might not want to buy this game again if you already have an original copy just to get the rulebook, but maybe it is available on the Hasbro/Wizards of the Coast website as a separate item for purchase or as a PDF. Rules errata for the 2008 rules should still be obtainable on the web as well. There are new playing pieces compared to the earlier, "basic" A&A games but the "cruisers" noted as being new to "this" edition is not entirely correct, cruisers have been a naval piece since 2008. There are no actual "new" pieces in this 2017 reprint. Cruisers have also appeared since 2008 in some of the theatre-based A&A games and perhaps some of the other variants -- I can't keep up with all the different versions of the "basic" A&A game anymore. You will NOT find the new pieces for tactical bombers or mechanized infantry that were introduced for the "theatre" A&A games (Europe 1940 and Pacific 1940), but these were never part of this 50th anniversary edition anyway, and at this scale, they are not missed or needed. (There is a "mechanized infantry" bonus possible within the research & development rules, however.) There remain two different scenarios you can play, a game starting in 1941 or starting in 1942, each with different set-ups (these remain, for better or worse, as they were in 2008). Italy is treated as a separate power (this has always been the case with this game, another thing desertcart wrongly implies is new to "this" edition). Italy might seem to be a drag for a six-player game because he may not have a lot to do between turns, and Italy's turns tend to go by fast, but Italy can really make a difference for the Axis side, it can punch above its weight by shrewd play and give the Allies fits. Italy should cooperate with Germany whenever it can and take some of the burden off the Gemans in the Med and Africa. With familiarity, it is possible to play a game to completion in four to five hours among experienced players who don't dawdle too much, or even less time with fewer or faster players. You can't do that with the "global" version of the Europe and Pacific games, making this the ideal version for those wanting a larger and more detailed A&A game than the "basic" sets allow but without the time to play the linked "theatre" games. Those are the basic facts. Any other questions, leave a comment and I'll try to check in. This is a great game and it's good news to have it back in print again and still up to the original standards. COMMENT: Here's something important I noticed was NOT included in the revised rules but was an official clarification or errata item: the Turkish straits are closed to all navies. This means effectively that the Black Sea is a lake and only a unit mobilized from an adjacent Factory can be placed in that sea zone, and once placed, it will be stuck there. This is important because the Italian navy is NOT able to sail into the Black Sea from the Med, which some people thought was a legal move. To balance out this in a sensible strategic fashion, it is recommended strongly that the Danish straits between the North Sea and the Baltic Sea also be considered "closed" to all surface ships unless Northwestern Europe AND Norway are friendly. The Danish straits are narrow and were heavily mined, and it should not be possible for the Allies to send surface navies through them if these adjacent land territories are hostile. Conversely, a German surface fleet in the Baltic would be bottled up if the Allies controlled Norway and Northwestern Europe. This change balances the inability of the Axis in the Mediterranean to invade the USSR amphibiously via the Turkish straits (which historically were closed to all foreign navies in WWII).

## Features

- For 2-6 players
- 360 minute playing time
- Updated anniversary edition with new sculptures and more!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0734BWNV9 |
| Age Range Description | 144 months to 9600 months |
| Are Batteries Required | No |
| Best Sellers Rank | #819,658 in Toys & Games ( See Top 100 in Toys & Games ) #20,349 in Board Games (Toys & Games) |
| Brand Name | Avalon Hill |
| CPSIA Cautionary Statement | No Warning Applicable |
| Color | Multicolor |
| Customer Reviews | 4.7 out of 5 stars 375 Reviews |
| Edition | Anniversary Edition |
| Educational Objective | Strategy |
| Estimated Playing Time | 6 Hours |
| Expansion For | Axis & Allies |
| Game Mechanics | area control, strategy |
| Genre | Tactical |
| Global Trade Identification Number | 00630509612710 |
| Included Components | Axis & Allies Anniversary Edition |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 15.8 x 2.9 x 24.3 inches |
| Item Type Name | Strategy Board Game |
| Item Weight | 7 Pounds |
| Manufacturer | FLAHC |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | C39720000 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Minimum Age Recomendation | 144 |
| Model Number | C39720000 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | Manual |
| Rulebook Availability | Printed Included |
| Set Name | Anniversary Edition |
| Size | Large |
| Supported Battery Types | No battery required |
| Theme | Military |
| UPC | 630509612710 |
| Unit Count | 1.0 Count |

## Images

![Avalon Hill Axis & Allies Anniversary Edition Strategy Board Game - Image 1](https://m.media-amazon.com/images/I/71Cr1dStUOL.jpg)
![Avalon Hill Axis & Allies Anniversary Edition Strategy Board Game - Image 2](https://m.media-amazon.com/images/I/91OF+T2vUkL.jpg)
![Avalon Hill Axis & Allies Anniversary Edition Strategy Board Game - Image 3](https://m.media-amazon.com/images/I/71GeJZgs3fL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Triumphant return of the best Axis and Allies game!
*by P***N on December 31, 2017*

The Anniversary Edition of Axis and Allies is the best overall version in terms of variability, balance, approachable game play, board size, and impressive production value. This offering is actually a reprint of the Anniversary Edition released around 2007, but rest assured there is no striking difference between the two. I have the original from back in the day, and it is almost exactly the same with a few nearly unnoticeable differences (the Chinese/Japanese territories are marked differently, the game company logo has changed, and the game pieces are slightly lighter in weight; all aesthetic). Seeing as out-of-print original copies were recently selling for $500, this is a great opportunity to get this version for a reasonable price. This version has the 2nd largest board of all the Axis & Allies iterations; 2nd to the titanic 1940 Global. Anniversary's advantages over Global are that you don't have to buy 2 separate games to form the world map, and that Anniversary doesn't have the awkward rules Global has for powers entering the war on such and such a turn; you just dive right in. Anniversary is perhaps the best play tested and thought out version of Axis and Allies. My group of friends have been playing this version for 10 years, and we have found that it is well balanced between the Axis and Allies. Comparatively, Global (which I still love in spite of issues) has undergone many changes to get the game to be better balanced, and for the most part these changes have complicated an already long, lawyery, epic game that I would argue still tends to be weighted towards the Allies (not insurmountably, but Axis have to be on point). Anniversary added Italy as a playable power, two different set-ups (1941 and 1942), artillery, and cruisers to the mix (well, artillery and cruisers were in some of the smaller scenario games, but that's nitpicky). Artillery was a great addition, allowing infantry to be more versatile on offense. Cruisers were an OK addition, adding a more affordable option for bombardments than battleships. Adding Italy as a separate Axis power was a game changer. Some think Italy is too small a power to make much of a difference, but it cannot be underestimated how important having Italy around to breakup the Allies' turns is. Italy is a fun power if played right, so give it a chance! The two set ups do change the game considerably. The 1941 version is the set up that the board was printed for, and in our opinion the better option. However, the 1942 version is also fun; you basically start with the Axis deeper into Allied territory, more or less at their historical apex. Otherwise, there are no major changes between this version and the preceding ones, so if you've played any version before, you should be able to jump right into this one! Enjoy! PS: As far as shipping, mine was tightly packed in a tough, sturdy cardboard box and arrived with no damage or scuffs.

### ⭐⭐⭐⭐⭐ What's New for 2017 vs. the 2008 original edition? What you need to know!
*by R***Y on November 16, 2017*

Here is the 2017 reprinting of the out-of-print first edition of 2008; finally, Hasbro has yielded to demand and re-released this best of all Axis & Allies games, the most balanced, detailed, and playable global game. The first edition only stayed on the market a few months; no telling if that experience will be repeated this time or not. My advice is to snag it while you can, because if the game goes OP again, it will cost hundreds of dollars to buy a copy. There is some contradictory, dated, or inaccurate information given in Amazon's own description, and many of the customer reviews here are dated or refer to the first edition. So what's NEW about this 2017 reissue? If I own the first edition, do I need to buy it again? Have the components remained the same? These are important considerations for purchasers; I will tell you the facts and essentials now to save a lot of fuss and confusion. First: unlike many A&A variants or revisions, this reprinting does NOT delete original components or playing pieces. That's a major plus. You still get play money (i.e. IPC notes), AA guns, factories, a battle board, an IPC tracking board -- they have not cut these out to save a few bucks. And the game costs no more now than it did in 2008. Big huzzah here! The game board is also unchanged; still large, still on three separate mapboards. Even the typo on the map is the same (see if you can find it!) and the Italian roundel control markers remain incorrect (so be aware, if this is going to bother you). What has changed is the rulebook. Hasbro has incorporated much or all of the official errata and answers to rules questions that cropped up since 2008, so while I have not yet tried to trace or read them all, I can tell that the rules do incorporate new material and so should be much cleaner than in 2008. You might not want to buy this game again if you already have an original copy just to get the rulebook, but maybe it is available on the Hasbro/Wizards of the Coast website as a separate item for purchase or as a PDF. Rules errata for the 2008 rules should still be obtainable on the web as well. There are new playing pieces compared to the earlier, "basic" A&A games but the "cruisers" noted as being new to "this" edition is not entirely correct, cruisers have been a naval piece since 2008. There are no actual "new" pieces in this 2017 reprint. Cruisers have also appeared since 2008 in some of the theatre-based A&A games and perhaps some of the other variants -- I can't keep up with all the different versions of the "basic" A&A game anymore. You will NOT find the new pieces for tactical bombers or mechanized infantry that were introduced for the "theatre" A&A games (Europe 1940 and Pacific 1940), but these were never part of this 50th anniversary edition anyway, and at this scale, they are not missed or needed. (There is a "mechanized infantry" bonus possible within the research & development rules, however.) There remain two different scenarios you can play, a game starting in 1941 or starting in 1942, each with different set-ups (these remain, for better or worse, as they were in 2008). Italy is treated as a separate power (this has always been the case with this game, another thing Amazon wrongly implies is new to "this" edition). Italy might seem to be a drag for a six-player game because he may not have a lot to do between turns, and Italy's turns tend to go by fast, but Italy can really make a difference for the Axis side, it can punch above its weight by shrewd play and give the Allies fits. Italy should cooperate with Germany whenever it can and take some of the burden off the Gemans in the Med and Africa. With familiarity, it is possible to play a game to completion in four to five hours among experienced players who don't dawdle too much, or even less time with fewer or faster players. You can't do that with the "global" version of the Europe and Pacific games, making this the ideal version for those wanting a larger and more detailed A&A game than the "basic" sets allow but without the time to play the linked "theatre" games. Those are the basic facts. Any other questions, leave a comment and I'll try to check in. This is a great game and it's good news to have it back in print again and still up to the original standards. COMMENT: Here's something important I noticed was NOT included in the revised rules but was an official clarification or errata item: the Turkish straits are closed to all navies. This means effectively that the Black Sea is a lake and only a unit mobilized from an adjacent Factory can be placed in that sea zone, and once placed, it will be stuck there. This is important because the Italian navy is NOT able to sail into the Black Sea from the Med, which some people thought was a legal move. To balance out this in a sensible strategic fashion, it is recommended strongly that the Danish straits between the North Sea and the Baltic Sea also be considered "closed" to all surface ships unless Northwestern Europe AND Norway are friendly. The Danish straits are narrow and were heavily mined, and it should not be possible for the Allies to send surface navies through them if these adjacent land territories are hostile. Conversely, a German surface fleet in the Baltic would be bottled up if the Allies controlled Norway and Northwestern Europe. This change balances the inability of the Axis in the Mediterranean to invade the USSR amphibiously via the Turkish straits (which historically were closed to all foreign navies in WWII).

### ⭐⭐⭐⭐⭐ Amazing deluxe set, my copy from Amazon had no problems with boxes
*by C***R on January 31, 2018*

I've played the game online and with others before, but never actually owned it. I was turned off by the extreme price on eBay prior to this reprint, so I was very excited to see it get reprinted. I bought it almost immediately. It has a superior world map (China is infinitely more interesting as it has maybe 10 provinces instead of a measly 2), has paper money, plastic factories, has Italy, has tech / research, has national objectives, et cetera. Better than any other A&A variant out there today, in my opinion. I like the 1940 Europe / Pacific games, but they have just a few more extra rules (harbors and airports, for example) that I'm just not a huge fan of, especially when playing with more casual players. This is the "standard" A&A ruleset with a good map and good pieces and I think it's a great balance between accessibility and length / complexity. Also, I was worried about crumpled or falling-apart nation boxes like I saw in some other reviews. Absolutely no problems with mine, dividers are fine, boxes are sturdy. I ordered from Amazon itself and the game came double layered (delivery box + inner box probably from the factory).

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*Product available on Desertcart Argentina*
*Store origin: AR*
*Last updated: 2026-05-20*