---
product_id: 2812496
title: "Star Wars Edge of the Empire Core Rulebook"
brand: "fantasy flight games"
price: "AR$44745"
currency: ARS
in_stock: false
reviews_count: 13
url: https://www.desertcart.com.ar/products/2812496-star-wars-edge-of-the-empire-core-rulebook
store_origin: AR
region: Argentina
---

# 1 hour playtime 3-5 players 448 pages of adventure Star Wars Edge of the Empire Core Rulebook

**Brand:** fantasy flight games
**Price:** AR$44745
**Availability:** ❌ Out of Stock

## Summary

> 🌌 Adventure Awaits in a Galaxy Far, Far Away!

## Quick Answers

- **What is this?** Star Wars Edge of the Empire Core Rulebook by fantasy flight games
- **How much does it cost?** AR$44745 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.com.ar](https://www.desertcart.com.ar/products/2812496-star-wars-edge-of-the-empire-core-rulebook)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
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## Key Features

- • **Perfect for All Ages:** Engaging for both adults and kids aged 10 and up.
- • **Quick Start Gameplay:** Concise rules for fast-paced action and character creation.
- • **Endless Possibilities:** Explore a galaxy of moral ambiguity and strategic choices.
- • **Unleash Your Inner Hero:** Dive into the Star Wars universe with thrilling adventures!
- • **Ultimate Roleplaying Experience:** Everything you need to embark on your Edge of the Empire journey.

## Overview

The Star Wars Edge of the Empire Core Rulebook is a comprehensive guide for roleplaying in the Star Wars universe, featuring 448 pages of rules, character creation, and adventure ideas. Designed for 3-5 players aged 10 and up, it offers an average playtime of one hour, making it perfect for quick, engaging sessions. Whether you're a smuggler or a bounty hunter, this rulebook equips you with everything needed to navigate the complexities of the galaxy.

## Description

Product Description The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The 448-page Core Rulebook includes everything players and GMs need to begin in their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action. From the Manufacturer The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The 448-page Core Rulebook includes everything players and GMs need to begin in their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action.

Review: A mainstream RPG with an indie vibe. - I didn't want to like this game but yet I paid for the core book, have it in my hands now, and writing a 5 star review. How could this happen? Because it's one of the best RPG systems ever to come from a major game studio. First and foremost the system is about roleplaying and creative gaming. It being Star Wars is almost besides the point. The system does have an agenda but it's not about selling funny dice or how easily it will convert into a video game. Edge of the Empire's agenda is to let the player's tell "their" story in a Star Wars setting. This book is a massive tome, but lean and mean at the same time. It's loaded with stats, equipment, art, game advice, and rules. All stuff you would expect, however all these areas have a purpose, they are fleshed out, and beautiful. More importantly all these areas encourage and empower roleplaying and the player's freedom of choice. You can tell that the book's creators care about and love Star Wars as much as they care about telling stories and throwing dice. Nothing about this book feels phoned in or a cash grab. The setting is focused on 'A New Hope' but it's a laser beam focus that's fully realized. Force powers are in here and there are some good force talents to be had. The superpower-jedi players will have to wait for future books or go home-brew. The combat system has teeth, it hits hard. The combat is as tactical as I could hope for or as tactical as you want to make it, it's the player's choice. It does this without a lot of clunky specialized rules too. You can play this with out maps if you want, but having maps and minis works just as well. It's all really about what you decided to do with your dice results or how creative you can be with your results. Like I said I didn't want to like EotE, I really didn't. I'm a hardcore saga edition fan who has sunk a lot of money into that system. I'm also the tactics based, power-gamer type of player. Further I'm also a dice snob, I only use gamescience dice (mostly for nostalgia reasons and super pointy reasons) I thought that this new dice system was going to be some gimmicky way to increase sales through micro transaction. I thought the combat system sounded wishy-washy. I though that the only thing this game had going for it was that it was Star Wars. Then I played the beginner game with some friends. We learned the die mechanics quickly enough but I wanted to break the system, so I pulled the story completely off the rails. The system didn't skip a beat, in fact the system helped me pull it, encouraged me almost. Doing so didn't cause our GM any grief at all and he went with it. It was such a brilliant session. It wasn't until I started recounting our adventure the next few days that I realized that the system had its hooks in me. I can't recommend this book or the game system enough. Price is more then fair based on the size, quality of the content and hours of game play. About those funky dice: As far as the custom dice, which aren't included with this book. Well I don't use them instead I use the look-up table in the book and it's been working for me. It does run a bit slower using the table but not by much especially once you do it a lot. I am the only one in our group doing it that way however. Even if lots of players use the table method the speed of the system shouldn't bog down. I plan on building my own custom set using gamescience dice. It'll cost more then if I where to just buy the dice sets, so the pricing on FFG's dice seems fair. The other members share two FFG sets and that seems to be enough for them. The dice app is the cheapest option at only 5 bucks and delivers the fastest results, it sums the results at the bottom, and you theoretically have unlimited dice. A rolling app at a physical table goes against everything I stand for, but that's just me.
Review: A masterpiece of role playing game design - Star Wars Edge of The Empire is, in short superb. I started playing RPGs in the mid 1970s with the original edition brown book D&D system, have played D&D all the way up to version 3.5, played Traveler, Paladin, etc... always wanted to play a Star Wars themed game but never got into the older versions of Star Wars role playing. As a fan of Fantasy Flight games I was excited when they released the beta version of this game at Gen Con last year, this was done to solicit public input in order to polish the game for general release. I picked up the beginner boxed set back in December. It played very easily and smoothly and was a very enjoyable game, it is structured so that you are introduced to the mechanics of game play as you experience your first adventure. I was a little miffed that they omitted character creation rules, but got over it pretty quickly. If you buy the beginning game you are more or less limited to the pre-made characters that come with the game and the first adventure, you can however download a second adventure from FF Games web site. To address the folks whining about there not being enough use of the force or Jedis in this game, you don't have a leg to stand on. FF Games is CLEARLY developing this gaming system to mirror to the original films. The first film being largely set in the gritty outer rim worlds with rouge type characters where there was limited emphasis on the use of the force. When the force was used in the film it was used to to create or turn a specific plot point to great effect, just as it is used in this game (remember we didn't even see the force used to levitate an item until the Empire Strikes Back!). Also, FF Games is very upfront about exactly what this game is about, the gritty, smuggler, bounty hunter, assassin type characters that occupy the underbelly of the Star Wars universe, not the force and Jedi character development, for that you need to wait until the next two installments are released. The next two editions of this game promise to bring the force more and more into play, with the final installation revolving around the creation of very force sensitive characters and leading up to Jedi hero type characters, exactly as the films did. As for the writing and production values of the game / book, you would be very hard pressed to find a better illustrated, or more thoroughly thought out book (and game system), the information contained within the book really helps flesh out characters and campaigns while it remains very true to the Star War universe and gritty theme of this installment of the game. The art direction is flawless, it is beautifully illustrated without being overly decorated and visually cluttered. The lay-out it done with thoughtful consideration given to the overall color scheme as well as readability. At 440 pages it is a whopper but without being overly daunting or too heady. It is a joy to both look at and read. The dice system is simple yet flexible enough to resolve any situation that may arise in the adventure. The emphasis is on good narrative game play and keeping the action moving without getting bogged down in numbers, modifiers, look-up tables and other such minutia that can stall an RPG and cause the players to loose interest. For those of you whining about the cost of the dice, it's part of the game, suck it up and buy a set... they cost around $12.00 bucks, buy two, after a brief time the symbols become second nature and add to the flavor of the game. If you study the brief history of role playing games from the 70's to the present, this game represents a clear leap forward in the evolution of the genre. Yes, I know the dice system was copied largely from the Warhammer RPG, but FF Games created that, they can recycle any part of it they feel appropriate. The system works and works well, it's quick and easy and most importantly of all it advances the narrative quickly and without a lot of hassle. In summation, if you enjoy RPGs and are not so obsessed by all the minutia, rules and dice tables (you know who you are) then you will enjoy this game immensely, if you are uneasy, start with the beginner boxed set.

## Features

- PREPARE FOR ADVENTURE IN THE STAR WARS GALAXY: Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice.
- CORE RULEBOOK: The Star Wars universe is at your fingertips with this Core Rulebook. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign and a wealth of advice for GMs on how to create and run an Edge of the Empire campaign.
- A COMPLETE INTRODUCTORY ADVENTURE: Concise rules allow you to quickly generate and advance all manner of memorable characters. Clear descriptions of the game’s skills and talents, rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign and a convenient charts of weapons, gear, devices, starships and vehicles help you launch into action.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Edge of the Empire is an exciting roleplaying game for adults and kids designed for 3 to 5 players and is suitable for ages 10 and older. The average playtime is approximately one hour.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 1616616571 |
| Age Range Description | Kid |
| Best Sellers Rank | #603,191 in Toys & Games ( See Top 100 in Toys & Games ) #15,185 in Board Games (Toys & Games) |
| Brand Name | Fantasy Flight Games |
| Color | Gray |
| Customer Reviews | 4.7 out of 5 stars 815 Reviews |
| Educational Objective | Develop creativity and critical thinking through character roleplay and decision-making; enhance knowledge of Star Wars universe lore. |
| Global Trade Identification Number | 09781616616571 |
| Included Components | Pages |
| Is Assembly Required | No |
| Item Dimensions | 11 x 8.5 x 1.25 inches |
| Item Part Number | FFGSWE02 |
| Item Type Name | Rulebook |
| Item Weight | 3.8 Pounds |
| Manufacturer | Fantasy Flight Pub Inc |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | FBA_FFGSWE02 |
| Manufacturer Warranty Description | Guaranteed against manufacturer defect. |
| Material Type | Paper |
| Model Number | SWE02 |
| Number of Players | 5 |
| Operation Mode | Manual |
| Size | 8.5 x 11 inches |
| Sub Brand | Star Wars |
| Subject Character | Star Wars |
| Supported Battery Types | No batteries required |
| Theme | Star |

## Images

![Star Wars Edge of the Empire Core Rulebook - Image 1](https://m.media-amazon.com/images/I/81lBpvDHdtL.jpg)
![Star Wars Edge of the Empire Core Rulebook - Image 2](https://m.media-amazon.com/images/I/81yquFqZY9L.jpg)
![Star Wars Edge of the Empire Core Rulebook - Image 3](https://m.media-amazon.com/images/I/81hZ-4oQxlL.jpg)
![Star Wars Edge of the Empire Core Rulebook - Image 4](https://m.media-amazon.com/images/I/41Rg3tg7-mL.jpg)
![Star Wars Edge of the Empire Core Rulebook - Image 5](https://m.media-amazon.com/images/I/71igANWZuxL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A mainstream RPG with an indie vibe.
*by T***O on July 11, 2013*

I didn't want to like this game but yet I paid for the core book, have it in my hands now, and writing a 5 star review. How could this happen? Because it's one of the best RPG systems ever to come from a major game studio. First and foremost the system is about roleplaying and creative gaming. It being Star Wars is almost besides the point. The system does have an agenda but it's not about selling funny dice or how easily it will convert into a video game. Edge of the Empire's agenda is to let the player's tell "their" story in a Star Wars setting. This book is a massive tome, but lean and mean at the same time. It's loaded with stats, equipment, art, game advice, and rules. All stuff you would expect, however all these areas have a purpose, they are fleshed out, and beautiful. More importantly all these areas encourage and empower roleplaying and the player's freedom of choice. You can tell that the book's creators care about and love Star Wars as much as they care about telling stories and throwing dice. Nothing about this book feels phoned in or a cash grab. The setting is focused on 'A New Hope' but it's a laser beam focus that's fully realized. Force powers are in here and there are some good force talents to be had. The superpower-jedi players will have to wait for future books or go home-brew. The combat system has teeth, it hits hard. The combat is as tactical as I could hope for or as tactical as you want to make it, it's the player's choice. It does this without a lot of clunky specialized rules too. You can play this with out maps if you want, but having maps and minis works just as well. It's all really about what you decided to do with your dice results or how creative you can be with your results. Like I said I didn't want to like EotE, I really didn't. I'm a hardcore saga edition fan who has sunk a lot of money into that system. I'm also the tactics based, power-gamer type of player. Further I'm also a dice snob, I only use gamescience dice (mostly for nostalgia reasons and super pointy reasons) I thought that this new dice system was going to be some gimmicky way to increase sales through micro transaction. I thought the combat system sounded wishy-washy. I though that the only thing this game had going for it was that it was Star Wars. Then I played the beginner game with some friends. We learned the die mechanics quickly enough but I wanted to break the system, so I pulled the story completely off the rails. The system didn't skip a beat, in fact the system helped me pull it, encouraged me almost. Doing so didn't cause our GM any grief at all and he went with it. It was such a brilliant session. It wasn't until I started recounting our adventure the next few days that I realized that the system had its hooks in me. I can't recommend this book or the game system enough. Price is more then fair based on the size, quality of the content and hours of game play. About those funky dice: As far as the custom dice, which aren't included with this book. Well I don't use them instead I use the look-up table in the book and it's been working for me. It does run a bit slower using the table but not by much especially once you do it a lot. I am the only one in our group doing it that way however. Even if lots of players use the table method the speed of the system shouldn't bog down. I plan on building my own custom set using gamescience dice. It'll cost more then if I where to just buy the dice sets, so the pricing on FFG's dice seems fair. The other members share two FFG sets and that seems to be enough for them. The dice app is the cheapest option at only 5 bucks and delivers the fastest results, it sums the results at the bottom, and you theoretically have unlimited dice. A rolling app at a physical table goes against everything I stand for, but that's just me.

### ⭐⭐⭐⭐⭐ A masterpiece of role playing game design
*by C***N on August 3, 2013*

Star Wars Edge of The Empire is, in short superb. I started playing RPGs in the mid 1970s with the original edition brown book D&D system, have played D&D all the way up to version 3.5, played Traveler, Paladin, etc... always wanted to play a Star Wars themed game but never got into the older versions of Star Wars role playing. As a fan of Fantasy Flight games I was excited when they released the beta version of this game at Gen Con last year, this was done to solicit public input in order to polish the game for general release. I picked up the beginner boxed set back in December. It played very easily and smoothly and was a very enjoyable game, it is structured so that you are introduced to the mechanics of game play as you experience your first adventure. I was a little miffed that they omitted character creation rules, but got over it pretty quickly. If you buy the beginning game you are more or less limited to the pre-made characters that come with the game and the first adventure, you can however download a second adventure from FF Games web site. To address the folks whining about there not being enough use of the force or Jedis in this game, you don't have a leg to stand on. FF Games is CLEARLY developing this gaming system to mirror to the original films. The first film being largely set in the gritty outer rim worlds with rouge type characters where there was limited emphasis on the use of the force. When the force was used in the film it was used to to create or turn a specific plot point to great effect, just as it is used in this game (remember we didn't even see the force used to levitate an item until the Empire Strikes Back!). Also, FF Games is very upfront about exactly what this game is about, the gritty, smuggler, bounty hunter, assassin type characters that occupy the underbelly of the Star Wars universe, not the force and Jedi character development, for that you need to wait until the next two installments are released. The next two editions of this game promise to bring the force more and more into play, with the final installation revolving around the creation of very force sensitive characters and leading up to Jedi hero type characters, exactly as the films did. As for the writing and production values of the game / book, you would be very hard pressed to find a better illustrated, or more thoroughly thought out book (and game system), the information contained within the book really helps flesh out characters and campaigns while it remains very true to the Star War universe and gritty theme of this installment of the game. The art direction is flawless, it is beautifully illustrated without being overly decorated and visually cluttered. The lay-out it done with thoughtful consideration given to the overall color scheme as well as readability. At 440 pages it is a whopper but without being overly daunting or too heady. It is a joy to both look at and read. The dice system is simple yet flexible enough to resolve any situation that may arise in the adventure. The emphasis is on good narrative game play and keeping the action moving without getting bogged down in numbers, modifiers, look-up tables and other such minutia that can stall an RPG and cause the players to loose interest. For those of you whining about the cost of the dice, it's part of the game, suck it up and buy a set... they cost around $12.00 bucks, buy two, after a brief time the symbols become second nature and add to the flavor of the game. If you study the brief history of role playing games from the 70's to the present, this game represents a clear leap forward in the evolution of the genre. Yes, I know the dice system was copied largely from the Warhammer RPG, but FF Games created that, they can recycle any part of it they feel appropriate. The system works and works well, it's quick and easy and most importantly of all it advances the narrative quickly and without a lot of hassle. In summation, if you enjoy RPGs and are not so obsessed by all the minutia, rules and dice tables (you know who you are) then you will enjoy this game immensely, if you are uneasy, start with the beginner boxed set.

### ⭐⭐⭐⭐⭐ Great work from Fantasy Flight Games
*by W***S on June 2, 2014*

Disclaimer: while I am currently playing this game, so far our adventures have been limited in scope and there are large sections of the game system with which I am not familiar. It is possible or even probably that there are large or small balance issues that I have not yet encountered, so understand that my review does not cover the integrity of every aspect of the game system. With that said, I'm very happy with this book. I've been a fan of FFG for a while, starting with their WH40K lines, because of their inventive systems, their deep and varied character creation options, and their high production values, including interesting and generally error-free fluff text, good and consistent art and a quality physical product. All of these remain true here; this is an attractive, entertaining package that's as enjoyable to read as to play. The dice system (using a set of proprietary dice that must be bought separately, although there are online apps and rules for converting normal dice if you so choose) strikes a nice balance between being clear and informative while also being open-ended enough to let the GM make encounters more interesting that shoot-miss-swing-hit. The existing content gives players and GMs multiple options for races, settings and scenarios, with more coming in expansion books, but can easily be applied to any aspect of the Star Wars canon (circa original trilogy) that you prefer. This was a great buy for me, especially given that Amazon is $20 dollars cheaper than I could have found it elsewhere. I'm enjoying the game, but I do have a few reservations. The proprietary dice are bothersome, since you need either to shell out extra or go with one of the other workarounds. There's a definite learning curve; each action can involve five or more steps just in determining what dice are to be rolled, let alone what the outcome is. This also presents a dangers for GMs and players to get bogged down in minutia; if you're interested in playing EotE, be watchful for this. And finally, it's not that surprising, given how unique and creative the rule system is, but there are definitely spots in the rules that could have used another editing pass to clarify exactly what the writers meant. Usually it's possible to figure out through a judicious application of common sense, and failing that, the GM can easily houserule whatever is unclear, but it's still an occasional issue. Fortunately, in the past FFG has been good about supplying errata to fix rule-changing typos, unclear passages and even sometimes fixing major imbalance issues. Final judgement? Good stuff. If you're a SW fan and are into roleplaying, I really can't think of a better way to do it.

## Frequently Bought Together

- Star Wars Edge of the Empire Core Rulebook | Roleplaying Game | Strategy Game For Adults and Kids | Ages 10 and up | 3-5 Players | Average Playtime 1 Hour | Made by Fantasy Flight Games
- EDGE Studio Star Wars Edge of The Empire Game Master's Kit | Roleplaying Game | Strategy Game for Adults and Kids | Ages 10 and up |3-5 Players | Average Playtime 1 Hour | Made
- Star Wars Roleplaying Dice - Enhance Your Gameplay and Advance The Star Wars Narrative! Official Accessory for The Star Wars Roleplaying Game, Made by EDGE Studio

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*Product available on Desertcart Argentina*
*Store origin: AR*
*Last updated: 2026-09-18*