---
product_id: 1380338
title: "Final Fantasy XIII - Playstation 3"
brand: "solutions 2 go"
price: "AR$74924"
currency: ARS
in_stock: true
reviews_count: 8
category: "Solutions 2 Go"
url: https://www.desertcart.com.ar/products/1380338-final-fantasy-xiii-playstation-3
store_origin: AR
region: Argentina
---

# Seamless transitions Futuristic civilization Dual-world gameplay Final Fantasy XIII - Playstation 3

**Brand:** solutions 2 go
**Price:** AR$74924
**Availability:** ✅ In Stock

## Summary

> 🎉 Unleash Your Inner Hero in a World Like No Other!

## Quick Answers

- **What is this?** Final Fantasy XIII - Playstation 3 by solutions 2 go
- **How much does it cost?** AR$74924 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.ar](https://www.desertcart.com.ar/products/1380338-final-fantasy-xiii-playstation-3)

## Best For

- solutions 2 go enthusiasts

## Why This Product

- Trusted solutions 2 go brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Intuitive Controls:** Enjoy tangible and responsive controls that make every action feel natural and engaging.
- • **Stunning Cinematics:** Witness seamless transitions between real-time gameplay and breathtaking in-game cinematics.
- • **Developed by Legends:** Crafted by Square Enix, a name synonymous with quality and innovation in gaming.
- • **Cutting-Edge Technology:** Experience the latest advancements in gaming technology that elevate your gameplay.
- • **Epic Dual-World Adventure:** Immerse yourself in a breathtaking universe that blends futuristic civilization with chaotic open expanses.

## Overview

Final Fantasy XIII for Playstation 3 invites players to embark on an epic journey through a dual-world universe, featuring advanced technology, intuitive controls, and stunning visuals, all crafted by the renowned developers at Square Enix.

## Description

Final Fantasy XIII is the eagerly anticipated title from Square Enix that takes full advantage of the superior power and technology in Xbox 360, providing tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics. Using the latest in cutting-edge technology, this latest addition to the Final Fantasy series is worthy of the title next generation. Final Fantasy XIII is the eagerly anticipated title from Square Enix that takes full advantage of the superior power and technology in Xbox 360, providing tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics. Using the latest in cutting-edge technology, this latest addition to the Final Fantasy series is worthy of the title next generation.

Review: Everything ive been looking for - I had known about this game since the summer, and i could not stop reading about it. and the day i finally got it, i was blown over by how much fun this game is. The combat system is alot of fun, the graphics are breathtaking, the characters are intriguing and interesting, (except Hope). I am not trying to rush thru this game, im trying to soak in all the fun from it i can get. in the start, your on this train with Lightning and Sazh, and some serious shiz goes down. All thru the level of the Hanging edge, your thinking "what is everybodys purpose to be here? what are they doing?" and it makes you want to keep playing to find out. and from then on, the game just keeps on building. throughout the first level, things are slow and repetitive, but after that, when the powers of a l'cie are yours to command, the game gets heated up and everything becomes explained over time. The way the combat works is you have a guage (ATB) and you need to wait for it to charge, and while its charging, you can either choose auto battle or make your own chain. some specific moves that may have a different effect may take up more than one segment of the guage. once the game proceeds, you get more atb guage segments and learn new moves with the Crystarium. This game has many aspects, and i could list them all and go on for hours on end. but ill say the best. For exploration, the first half of the game is quite linear, but dont let that ruin your enjoyment. I found it still very fun. there are sometimes little snippits of places you can go to get an extra fight or 2 or a treasure chest. But then with the arrival of Gran pulse, you just feel as if all the time in the world isnt enough to fully experience everything, like the Yascham Massif, Archilyte Steppe, and much much more. And with Gran Pulse, thats when its actually easy to skip fights if you need to. i try to never, because i need to train my guys up. For Equipment and training, i think its overall easy and un frustrating. But once you are allowed to upgrade your weapons, you feel as if you never want to change that certain weapon. Thats how i feel, and getting Gil in this game is not as easy as the rest. but once u learn raise for a medic, you dont really need pheonix downs or potions. For training, the Crystarium expands every time you beat a Major Boss. there are six roles for you to learn, Ravager, Commando, Synergist, Saboteur, Medic, and Sentinel. about 20 hours into the game, all 6 of these classes become available to all 6 characters. and every fight, you get crystogen points which is used to navigate thru the Crystarium. For story, there is not much to say. ITS AMAZING, HEART WRENCHING, EMOTIONAL, BEUATIFUL, ENGAGING, AND INTERESTING. you will want to find out the end every second you play it. its that awesome. i dont want to ruin it for you, because the only way to truly enjoy it is to experience it urself. Graphics, same with story. Beuatiful and amazing, engaging, and interesting. you feel as if the normal gameplay is just as amazing as the cgi cutscenes, which are also breathtaking As much as i hate to admit it there are some cons in this game, but if you think past them and fully embrace the scope and beauty of the game, you will not even notice them. 1. Character Hope is annoying, sometimes whiny, and more or less weak. i never really use him. i stick with Fang, Lightning, and Snow, and use the rest if i feel fun. 2. Sometimes, the game can b very difficult, and some frustration pops up. 3. 2 or 3 pieces of the music dont seem as enjoyable as the rest of the sagas, but there are still alot of amazing compositions. 4. during the un important cutscenes, the character is talking and doing a minor motion, but then stops doing it and is standing rigid while still talking and that may b a bit of a bummer in some cases. BUT DONT LET THESE CONS FOOL YOU. THE GAME IS WORTH EVERY PENNY, AND (...) IS CHEAP IN MY OPINION FOR THIS MASTERPIECE!!! get it.
Review: Final Fantasy XIII - A New Breed - I recently purchased and mostly finished the game. As an RPG lover, I found it quite enjoyable. The story was not as strong as some previous FF games, but it was still pretty compelling. The voice acting overall was pretty great. Some of the characters are quite one sided and can get annoying at times. I am still waiting for the next FF7 level story. The gameplay of this one I enjoyed, though it diverged a lot from previous FF's. I'm sure there are more comprehensive and in depth reviews of this online so I will somewhat briefly go over some key points. There are no random encounters, you see all the enemies you can fight. Pre-emptive strikes are no longer random and instead are based on whether you can "sneak up" and engage an enemy from behind. The battle system is totally different. You control one character instead of all 3. The computer automatically controls your other party members. Instead of a character being a fighter, mage, or healer, their behavior and abilities are determined by their role (called Paradigm). If you put a character in a Commando role, they will be a fighter. In the Ravager role, they will be a mage. In a Medic role they will heal. The other 3 roles are Synergist (buffs), Sabateur (debuffs), and Sentinel (tank/damage absorber). As you progress through the game, roles are limited by character. By the end of the game, all characters will have all roles available to them. There are no more magic points or mana, instead each ability uses up a certain amount of the battle bar which charges over time. You can switch roles through your "Paradigm Deck" in battle as often as you like at no cost. You can store up to 6 at any time and customize as you see fit. So one might be a combat role of Commando-Ravager-Ravager, and another might be a healing role of Sentinel-Medic-Medic. Controlling one character seems more simplistic than 3 or 4, but this is in my opinion made up for by the pace of battle being changed. Battles are very fast paced and more exciting. You can die much more easily from a random encounter than in a regular RPG. You heal completely after every battle and lose all negative status effects (including death), so you will take proportionally much more damage during battle. The only way to actually "die" is for the character you are controlling to die. Another difference is the Stagger bar and how roles affect it. The Stagger bar is more or less a way to increase damage done to an enemy. It starts at 100% and goes up the more that enemy is attacked, dropping over time. The Ravager role makes the meter go up very fast, while the Commando role makes the meter drop slower. Once the meter gets maxed out (different % number for every enemy) the enemy will be staggered. Sometimes this confers a status effect on it but it always roughly doubles the damage % and starts the meter proceeding down at a steady rate. You can still increase the damage % number by attacking, but you can no longer push the meter up. Once the meter hits the bottom, it goes back to 100%. This is probably a very confusing explanation but it will make sense when you play the game. Pre-emptive strikes put every enemy one hit away from being staggered. The stagger meter essentially becomes the key to killing opponents quickly and sometimes killing them at all. It also requires you to swap roles. I started out thinking that I could dominate the game by keeping my party role as Commando, Ravager, Medic. Since there are no mana points, this gives unlimited magic to the mage and healer. In normal games this would be godlike. But what happens is that one ravager and commando cannot stagger enemies very easily. So you will probably win the battles but they will take FOREVER. Instead you need Com-Rav-Rav or Rav-Rav-Rav to stagger quickly, switching to medic roles if you get hurt badly. After each battle you are rated on how quickly you killed all your opponents and given a star rating. Higher star ratings help give you better chances of getting rare items from enemies. The target time to kill an opponent is determined by the strength of your party. You do have Tech Points which you lose by using special abilities and gain through various methods. These are used also for summons. The summons in this game are just OK. Nothing awed me like past games did. Each character gets one unique summon. You summon them and they fight automatically for a while, then you can go into "Gestalt" mode and control what they do for a while. Gestalt mode is very gimmicky and annoying in my opinion. The only thing I ever really used summons for was when my party was in real danger of dying but not because they kill anything. Only because once a summon is done and gone, your party is all revived, healed and cured of any debuffs. Outside of combat, the gameplay is pretty linear. There are few side quests apart from the Missions near the end of the game which are just "go here, kill this guy" quests. There aren't a lot of hidden or extra places. Most chests are near impossible to miss. Near the very end of the game it opens up but there still isn't a ton of area to explore and interact with. No real puzzles to speak of either, which made me sad. The weapon and item system is really just OK and can be a bit tedious. You level up your items by using parts on them. You will collect various "parts" either organic or metallic. The organic parts give a little experience to your items but give them an experience multiplier. The metallic parts give a large amount of exp but lower the multiplier. So you will be balancing the items you level up with in order to get the most bang for your buck. Lower level items (+50HP bracer) can be upgraded enough to be max level (+1000hp bracer). The weapons upgrade similarly. There are no "ultimate weapons" in this game. The level up system is a dumbed down version of the FFX sphere leveling system. Essentially you use exp from battles to proceed through the Crystarium. Each role has its own branch in the Crystarium. Each new crystal gives you a new ability or stat boost. Stat boosts apply to your character through all roles, while abilities are only available for the role you are using. I say dumbed down because there is no way to modify the crystarium like you could the sphere grid, and the crystarium is extremely linear. There are a few side branches to travel (or skip) but for the most part the stats are laid out on a line. Side notes: Chocobos are back. 9999HP limit is gone. 9999 Damage limit is replaced by 99,999 limit, which can be bypassed with an item giving you a 999,999 limit. There were also a few times early on where the limited party roles made progressing very slow and boring. No danger of death, but no solid way of staggering an opponent. A lot of people I know complained of the linear aspect of this game. This didn't bother me very much initially. I appreciated going through the beginning of the game without feeling like I might be missing a ton of stuff because I didn't walk behind some random wall that would no doubt be blocked off forever after I left the area. However, the endgame was pretty stale. Not a lot of side quests and side games. Not a lot of extra exploration. If they could combine the linear early game with a wide open and expansive late game next time, they'll have a solid formula. The change in the battle system was a positive one in my opinion.

## Features

- Live an epic adventure in a dual-world universe featuring one futuristic civilization and another open-expanse world wrought with havoc.
- Features the latest in cutting-edge technology
- Provides tangible, intuitive controls
- Delivers seamless transitions between real-time gameplay and stunning in-game cinematics
- Developed by Square Enix

## Images

![Final Fantasy XIII - Playstation 3 - Image 1](https://m.media-amazon.com/images/I/61oo-WXd70L.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Questions & Answers

**Q: new ff disc will not play all other games play fine**
A: FF XIII on a PS3 should work just fine. Check the lens side (bottom) to see if there is dirt/oil or scratches. Then check to make sure the label side (top) is not scratched. Typically the content layer is just under the label. I agree with Jadedragon00, in that it may be a bad disc.

**Q: Is this game English dubbed？**
A: Hello Qin,Yes, the game is English Dubbed and with English Subbtitles.I advice you to buy it, it is a wonderful game.

**Q: this game is in spanish?**
A: It has Spanish Subtitles

**Q: Would this work on a playstation 4**
A: P3 games don't work on the P4

## Customer Reviews

### ⭐⭐⭐⭐⭐ Everything ive been looking for
*by S***N on March 27, 2010*

I had known about this game since the summer, and i could not stop reading about it. and the day i finally got it, i was blown over by how much fun this game is. The combat system is alot of fun, the graphics are breathtaking, the characters are intriguing and interesting, (except Hope). I am not trying to rush thru this game, im trying to soak in all the fun from it i can get. in the start, your on this train with Lightning and Sazh, and some serious shiz goes down. All thru the level of the Hanging edge, your thinking "what is everybodys purpose to be here? what are they doing?" and it makes you want to keep playing to find out. and from then on, the game just keeps on building. throughout the first level, things are slow and repetitive, but after that, when the powers of a l'cie are yours to command, the game gets heated up and everything becomes explained over time. The way the combat works is you have a guage (ATB) and you need to wait for it to charge, and while its charging, you can either choose auto battle or make your own chain. some specific moves that may have a different effect may take up more than one segment of the guage. once the game proceeds, you get more atb guage segments and learn new moves with the Crystarium. This game has many aspects, and i could list them all and go on for hours on end. but ill say the best. For exploration, the first half of the game is quite linear, but dont let that ruin your enjoyment. I found it still very fun. there are sometimes little snippits of places you can go to get an extra fight or 2 or a treasure chest. But then with the arrival of Gran pulse, you just feel as if all the time in the world isnt enough to fully experience everything, like the Yascham Massif, Archilyte Steppe, and much much more. And with Gran Pulse, thats when its actually easy to skip fights if you need to. i try to never, because i need to train my guys up. For Equipment and training, i think its overall easy and un frustrating. But once you are allowed to upgrade your weapons, you feel as if you never want to change that certain weapon. Thats how i feel, and getting Gil in this game is not as easy as the rest. but once u learn raise for a medic, you dont really need pheonix downs or potions. For training, the Crystarium expands every time you beat a Major Boss. there are six roles for you to learn, Ravager, Commando, Synergist, Saboteur, Medic, and Sentinel. about 20 hours into the game, all 6 of these classes become available to all 6 characters. and every fight, you get crystogen points which is used to navigate thru the Crystarium. For story, there is not much to say. ITS AMAZING, HEART WRENCHING, EMOTIONAL, BEUATIFUL, ENGAGING, AND INTERESTING. you will want to find out the end every second you play it. its that awesome. i dont want to ruin it for you, because the only way to truly enjoy it is to experience it urself. Graphics, same with story. Beuatiful and amazing, engaging, and interesting. you feel as if the normal gameplay is just as amazing as the cgi cutscenes, which are also breathtaking As much as i hate to admit it there are some cons in this game, but if you think past them and fully embrace the scope and beauty of the game, you will not even notice them. 1. Character Hope is annoying, sometimes whiny, and more or less weak. i never really use him. i stick with Fang, Lightning, and Snow, and use the rest if i feel fun. 2. Sometimes, the game can b very difficult, and some frustration pops up. 3. 2 or 3 pieces of the music dont seem as enjoyable as the rest of the sagas, but there are still alot of amazing compositions. 4. during the un important cutscenes, the character is talking and doing a minor motion, but then stops doing it and is standing rigid while still talking and that may b a bit of a bummer in some cases. BUT DONT LET THESE CONS FOOL YOU. THE GAME IS WORTH EVERY PENNY, AND (...) IS CHEAP IN MY OPINION FOR THIS MASTERPIECE!!! get it.

### ⭐⭐⭐⭐⭐ Final Fantasy XIII - A New Breed
*by J***N on January 21, 2011*

I recently purchased and mostly finished the game. As an RPG lover, I found it quite enjoyable. The story was not as strong as some previous FF games, but it was still pretty compelling. The voice acting overall was pretty great. Some of the characters are quite one sided and can get annoying at times. I am still waiting for the next FF7 level story. The gameplay of this one I enjoyed, though it diverged a lot from previous FF's. I'm sure there are more comprehensive and in depth reviews of this online so I will somewhat briefly go over some key points. There are no random encounters, you see all the enemies you can fight. Pre-emptive strikes are no longer random and instead are based on whether you can "sneak up" and engage an enemy from behind. The battle system is totally different. You control one character instead of all 3. The computer automatically controls your other party members. Instead of a character being a fighter, mage, or healer, their behavior and abilities are determined by their role (called Paradigm). If you put a character in a Commando role, they will be a fighter. In the Ravager role, they will be a mage. In a Medic role they will heal. The other 3 roles are Synergist (buffs), Sabateur (debuffs), and Sentinel (tank/damage absorber). As you progress through the game, roles are limited by character. By the end of the game, all characters will have all roles available to them. There are no more magic points or mana, instead each ability uses up a certain amount of the battle bar which charges over time. You can switch roles through your "Paradigm Deck" in battle as often as you like at no cost. You can store up to 6 at any time and customize as you see fit. So one might be a combat role of Commando-Ravager-Ravager, and another might be a healing role of Sentinel-Medic-Medic. Controlling one character seems more simplistic than 3 or 4, but this is in my opinion made up for by the pace of battle being changed. Battles are very fast paced and more exciting. You can die much more easily from a random encounter than in a regular RPG. You heal completely after every battle and lose all negative status effects (including death), so you will take proportionally much more damage during battle. The only way to actually "die" is for the character you are controlling to die. Another difference is the Stagger bar and how roles affect it. The Stagger bar is more or less a way to increase damage done to an enemy. It starts at 100% and goes up the more that enemy is attacked, dropping over time. The Ravager role makes the meter go up very fast, while the Commando role makes the meter drop slower. Once the meter gets maxed out (different % number for every enemy) the enemy will be staggered. Sometimes this confers a status effect on it but it always roughly doubles the damage % and starts the meter proceeding down at a steady rate. You can still increase the damage % number by attacking, but you can no longer push the meter up. Once the meter hits the bottom, it goes back to 100%. This is probably a very confusing explanation but it will make sense when you play the game. Pre-emptive strikes put every enemy one hit away from being staggered. The stagger meter essentially becomes the key to killing opponents quickly and sometimes killing them at all. It also requires you to swap roles. I started out thinking that I could dominate the game by keeping my party role as Commando, Ravager, Medic. Since there are no mana points, this gives unlimited magic to the mage and healer. In normal games this would be godlike. But what happens is that one ravager and commando cannot stagger enemies very easily. So you will probably win the battles but they will take FOREVER. Instead you need Com-Rav-Rav or Rav-Rav-Rav to stagger quickly, switching to medic roles if you get hurt badly. After each battle you are rated on how quickly you killed all your opponents and given a star rating. Higher star ratings help give you better chances of getting rare items from enemies. The target time to kill an opponent is determined by the strength of your party. You do have Tech Points which you lose by using special abilities and gain through various methods. These are used also for summons. The summons in this game are just OK. Nothing awed me like past games did. Each character gets one unique summon. You summon them and they fight automatically for a while, then you can go into "Gestalt" mode and control what they do for a while. Gestalt mode is very gimmicky and annoying in my opinion. The only thing I ever really used summons for was when my party was in real danger of dying but not because they kill anything. Only because once a summon is done and gone, your party is all revived, healed and cured of any debuffs. Outside of combat, the gameplay is pretty linear. There are few side quests apart from the Missions near the end of the game which are just "go here, kill this guy" quests. There aren't a lot of hidden or extra places. Most chests are near impossible to miss. Near the very end of the game it opens up but there still isn't a ton of area to explore and interact with. No real puzzles to speak of either, which made me sad. The weapon and item system is really just OK and can be a bit tedious. You level up your items by using parts on them. You will collect various "parts" either organic or metallic. The organic parts give a little experience to your items but give them an experience multiplier. The metallic parts give a large amount of exp but lower the multiplier. So you will be balancing the items you level up with in order to get the most bang for your buck. Lower level items (+50HP bracer) can be upgraded enough to be max level (+1000hp bracer). The weapons upgrade similarly. There are no "ultimate weapons" in this game. The level up system is a dumbed down version of the FFX sphere leveling system. Essentially you use exp from battles to proceed through the Crystarium. Each role has its own branch in the Crystarium. Each new crystal gives you a new ability or stat boost. Stat boosts apply to your character through all roles, while abilities are only available for the role you are using. I say dumbed down because there is no way to modify the crystarium like you could the sphere grid, and the crystarium is extremely linear. There are a few side branches to travel (or skip) but for the most part the stats are laid out on a line. Side notes: Chocobos are back. 9999HP limit is gone. 9999 Damage limit is replaced by 99,999 limit, which can be bypassed with an item giving you a 999,999 limit. There were also a few times early on where the limited party roles made progressing very slow and boring. No danger of death, but no solid way of staggering an opponent. A lot of people I know complained of the linear aspect of this game. This didn't bother me very much initially. I appreciated going through the beginning of the game without feeling like I might be missing a ton of stuff because I didn't walk behind some random wall that would no doubt be blocked off forever after I left the area. However, the endgame was pretty stale. Not a lot of side quests and side games. Not a lot of extra exploration. If they could combine the linear early game with a wide open and expansive late game next time, they'll have a solid formula. The change in the battle system was a positive one in my opinion.

### ⭐⭐⭐⭐⭐ Battle System = PURE AWESOMENESS
*by D***V on September 11, 2010*

So far I have played Final Fantasy 7, 10 and 12 and have liked all of them. With all of the hype going on around Final Fantasy 13, I decided to give this one a try and here is what I thought. PROS. PARADIGM COMBAT SYSTEM: This game utilizes unique turn based combat system. To me, this combat system was the BEST ASPECT of the game. In Final fantasy games so far (other than 12), you have to do each action such as attack, healing, magic one by one by one. This game gives you option to do that or you can have "auto battle" mode where things are taken care for you. So the enemies you want to deal with "personally" you can combat them yourselves, but then you are not stuck hitting same command again and again for each fight you do in the game. Think of it this way, in other final fantasies, you are acting as individual soldiers while in this game you are mainly acting as commander. So instead of controlling each of the party member's action individually, you can set up a "paradigm" where you can focus more on physical or magical or healing or combination of these actions. At first you will find it a bit puzzling but once you get it, you will most likely love it. STAGGERING ENEMIES: To win a battle, you have to punish an enemy (or enemies) up to the point that they "stagger". At this point, the enemy will take a lot more damage and is less likely to attack. While it is not necessary to stagger an enemy to defeat it, for most game, you will find it difficult to defeat enemies without staggering them. So what is so special about staggering enemies? In order to stagger them in most cases you will have to use variety of paradigms and will have to come up with different strategies. Again, in the beginning you may find this difficult to understand, but once you get it, it gets to be quite fun. VARIETY OF BOSSES AND ENEMIES: Yup, there is great variety of enemies and different bosses in this game (as expected of "final fantasy"). Before you finish the game, you will have defeat quite a few different enemies and bosses and to defeat them you will have to use different strategies. While most enemies you may find it pretty straightforward to beat (especially in the beginning of the game), many later on enemies and bosses will be quite difficult until you figure out the right strategy. But don't worry there are ways to defeat them and you will find these challenges fun rather than frustrating. CRYSTAL LEVELING UP SYSTEM: This game has similar leveling up system as Final Fantasy 10. Defeating each enemies gives you points and then you use these points to level up different characters. The difference is you can level up a character in different direction (i.e. you can make a character better at magic, physical attacks, healing, sabotaging enemies, etc.) Each character will have 3 specialty areas and later on you can develop the character in all 6 different classes. Pretty addicting if you ask me. TONS OF SIDEQUEST BOSSES: So it takes a while to get up to this point, but once the open world portion of the game begins, there are tons of (>60) mini and major bosses to beat in the game. There is this portion called TITAN CHALLENGE (won't spoil much) which is very interesting. Here you will have to defeat a series of enemies in certain way. I liked it. SPECTACULAR SUMMONS: In this game each character gets a cool summon. While you don't have control over when you can obtain it, in order obtain them you have to beat them. LOVED IT. Once you obtain them you get to use their awesome powers and most importantly limit breaks. This has been my favorite part in many of the final fantasy game and just like previous final fantasies, this game has delivered them nicely. BEAUTIFUL AND ELEGANT FANTASY WORLD: The creation of Cocoon and Pulse are just mind blowing. Everything in these worlds is very elegantly designed. If you look carefully designers have truly given attention to details. Loved just loved each and every level. WEIRD BUT UNDERSTANDABLE STORY: Really can't tell you much without spoiling it, but like in many Japanese games, this one also has a very strange, but unique story with a great underlying theme. WEAPON AND ARMAMENT LEVELING UP: I am happy in addition to character they also have weapon leveling up in this game. To level up your weapon though you have to collect and use different items in a unique manner. For example, certain weapons can only be leveled up to level 11; however, if you obtain these unique item you can break that limit and level it up even further turning it into a completely different weapon. If you like this type of stuff the game will keep you occupy for a LONG TIME. CONS LACK OF CONTROL OVER BATTLE TEAM: As described in pros, you have to design specific paradims and you can use them in the battle to your liking. However, these combination are not limitless. In other words, you won't be able to control all three of the party members in the exact manner you want to. For example, with characters A,B, and C, I want both characters A and B to attack the same enemies with physical attacks, I don't have that option. Also if I want to revive character B before healing character C that is also not an option (unless the character I control is the healer). While it seems like a major issue, it really is not. There is not a single enemy you won't be able to beat due to this problem. WHINY CHARACTERS: Ever since Final Fantasy 10, they have been having so many whiny characters in these games. Hate it, just hate it. Good thing is whiny character in this game will only whine for first quarter of the game. Also, what Japanese people and Westerners find "awesome" and "funny" are quite different. Some dialogues that Japanese may find awesome will simply sound lame to us. So that is also a problem in this game. CONCLUSION Contrary to the cons I described, this is a great game. Battle System, leveling up and hunt for different bosses and items will keep you busy and entertained for a long time. With side quests, it has taken me about 84 hours and I am still not quite done. With lowered prices, I would say this is a MUST OWN game.

## Frequently Bought Together

- Final Fantasy XIII - Playstation 3
- Final Fantasy XIII-2 - Playstation 3
- Lightning Returns: Final Fantasy XIII

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