

The Ultimate Guide to Video Game Writing and Design [Dille, Flint, Zuur Platten, John] on desertcart.com. *FREE* shipping on qualifying offers. The Ultimate Guide to Video Game Writing and Design Review: From an aspiring game writer. - Here are my reasons for the stars and why this book is important for anyone looking to try game writing. 1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again. 2-It also helps you with whatever problems that you have with your writing or improve upon it. 3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer. 4-Gives you excercises to help get you in the frame of mind that gets you writing. 5-Gives you a layout format to help you when you are writing. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today. Review: For the aspiring game designer this is gold! - I'm taking a course for writing in multimedia in college, and my project I'm working on is designing a video game. While the required reading was very helpful, I got this book to supplement the material. I am very satisfied with my choice. The book is chalk full of information, easy to follow, tons of useful projects for you to work through to make your game the best it can be. The only things I wish this book had that could have been more complete, were actual examples of flow charts, and more in depth examples of the different types of story branching such as a parallel path. Also there are some typos in the text in several places, which normally would not bother me, but the actual book is pretty short, and you would expect them to have caught them. Overall, this book gets 5 stars from me because the authors have given you some amazing tips, and the book is fun to read!
| ASIN | 158065066X |
| Best Sellers Rank | #96,270 in Books ( See Top 100 in Books ) #25 in Computer & Video Game Design #31 in Game Programming #100 in Puzzle & Game Reference (Books) |
| Customer Reviews | 4.6 4.6 out of 5 stars (486) |
| Dimensions | 6 x 0.55 x 8.95 inches |
| ISBN-10 | 9781580650663 |
| ISBN-13 | 978-1580650663 |
| Item Weight | 9.8 ounces |
| Language | English |
| Print length | 272 pages |
| Publication date | January 8, 2008 |
| Publisher | Lone Eagle |
D**L
From an aspiring game writer.
Here are my reasons for the stars and why this book is important for anyone looking to try game writing. 1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again. 2-It also helps you with whatever problems that you have with your writing or improve upon it. 3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer. 4-Gives you excercises to help get you in the frame of mind that gets you writing. 5-Gives you a layout format to help you when you are writing. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
M**D
For the aspiring game designer this is gold!
I'm taking a course for writing in multimedia in college, and my project I'm working on is designing a video game. While the required reading was very helpful, I got this book to supplement the material. I am very satisfied with my choice. The book is chalk full of information, easy to follow, tons of useful projects for you to work through to make your game the best it can be. The only things I wish this book had that could have been more complete, were actual examples of flow charts, and more in depth examples of the different types of story branching such as a parallel path. Also there are some typos in the text in several places, which normally would not bother me, but the actual book is pretty short, and you would expect them to have caught them. Overall, this book gets 5 stars from me because the authors have given you some amazing tips, and the book is fun to read!
R**O
Great ideas for game writing!
Been playing with the idea of getting into game development lately and wanted to snag a few books to give me some perspective ways to build upon ideas. This book has given me some great tidbits and has some pretty useful exercises. It gave be some insight about the ongoing process involved in game development and how important it is to have things broken down into smaller goals and about having everyone on the same page. Also, some practically information about not getting caught up on one thing and being able to scrap or revise ideas. The high level design document and general game outline also helped me to map out some of my projects in a more organized fashion. Look forward to putting some of this into use.
M**G
A book that really explores game writing/design and what the entails
Though I've been mostly interested in writing for animation and comics, while playing video games I questioned who came up with it's stories. Many games have little to no stories and focus mostly on mindless entertainment...which isn't always a bad thing. But some video game stories really touch the viewer (Half Life 2, Final Fantasy, Bioshock, etc. come to mind.) On a whim I bought this book and have enjoyed it immensely. Both the authors provided much more than I was hoping for. Both are seasoned game writers/designers who have worked on many games you know, and are still working on games. Stuff like UNCHARTED - DRAKE'S FORTUNE, CRIMSON SKIES, PROJECT ORIGIN, and FRANK MILLER'S SIN CITY - THE GAME. These guys know what they are doing. The book breaks down not only how to write for games, but what that entails, hardships you will find along the way (both with writing and people), they provide sheets you can fill out to create your own game bible to pitch. And as an added bonus they occasionally have writing exercises to help you hone your craft or understnad a point better. Leave no stone unturned and that's what these two have done. It has my highest regards! Buy it and truly educate yourself.
F**W
Ich habe dieses Buch gekauft, weil ich mich mit Narrative Design stärker auseinandersetzen wollte, auch in hinblick als mögliches Uni-Projekt. Es wird alles verständlich auch für Anfänger erklärt. Ohne nervtötendes vorkauen und vielen Wiederholungen, was ich als jemand, der sich schon einige Zeit sowohl mit Storytelling als auch Games beschäftigt, sehr angenehm fand. Vor allem im Vergleich mit Büchern, die die eine ähnliche Thematik abdecken. Beispiele sind gut gewählt und bekannt. Die vielen Templates fand ich hervorragend und konnte ich problemlos in meinen Workflow integrieren. Die abgedruckten Scripte im Anhang fand ich ebenfalls unglaublich praktisch. Es gibt immer wieder kleine Übungsaufgaben, die ich zwar nicht genutzt habe, aber jemand, der eher so lernt wird sie sicher brauchen können, Sehr gutes Buch zum Thema, kann ich nur wärmstens empfehlen.
J**A
It is a great book and it arrived very fast.
A**M
I understand now why this is studied in many uni courses. This is a thick badboy full of incredibly insightful information. As a game developer, I have been interested in moving more towards writing and production. If that's something that interests you, then this is your bible.
E**Z
El autor describe todo desde una perspectiva muy personal. Sí, es bueno que lo haga de esa forma pues deja ver las fortalezas y debilidades de un proyecto. Sin embargo, le da muchas vueltas para llegar a un punto que pudo haber resumido en un par de párrafos. No es un mal libro pero en general a mí, no me sirvió.
D**O
Un buen punto de partida si quieres trabajar en diseño de videojuegos. Además incluye gran cantidad de ejemplos hechos y referencias para hacerlo aún más explicativo. Muy, muy recomendable.
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